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3DS Max 2012 and the Woes of Deletion

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Sorry to put this in the general thread, but I figured here would be the best chance for people to notice.

I started using Max 2012, patched and all, but for some reason, Max keeps on delete-ing randomly pieces of models/mesh in the scene.

One such example would be me using the Unwrap UV, and after collapsing it, Max deleting certain elements.

Anyone has experience this or knows a solution? Does Max 2013 have the same issues, or should I revert back to Max 2011?

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