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Mudbox Normals come out distorted

Hi guys, I'm have some issues with the normals on some stitches I'm working on for a hand. The the stitches get heavily distorted when I back them out from the level 7 of a model down to its Base.

Here is how the high poly looks:
0BPYq.jpg
And here is how it looks baked out :
9qzMO.jpg
Here is my typology, maybe that's causing the model to bake out oddly?
rB5Oa.jpg

Any suggestions on how to fix this would be greatly a appropriated.

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