Hey polycount! I'm recently started working on a fantasy character of sorts, some kind of moose minotaur. It is supposed to be some kind of old druid or shaman and I want it/him to look really old and mysterious, but also big and majestic.
Some pics;
and some nudes;
I havent really started working on the clothes yet since my biggest concern right now is his posture and proportions.
So any crits or comments would be super welcome.
Peace
Replies
In all seriousness, this looks really cool. Although, I think it could use a beard of some sort since most adult moose have some type of neck scruff.
Joking aside, it's shaping up to be something very original and will be an excellent addition to your portfolio. I've never seen someone model a Mooseman before.
couple of things, firstly I agree with praetus that he is missing some kinda funky moose neck scruff. Along those lines as well, I feel like his head may be a bit small. Moose have very large elongated heads. Right now his head reads more like a deer with moose antlers. Also the nostril/mouth region seems to taper off too quickly, maybe make it bigger/more bulbous(substitute in w/e words make sense there.)
heres a few pictures to help illustrate what I'm getting at
Hope that helps. Can't wait to see more!
praetus; thanks! also i totally agree on the beard. will fix soon.
sltrOlsson; thanks! I actually have a concept that i did, but its very basic, just for silhouette and color choice.
SCB; Thanks for your critic! I trying to aim for old and saggy kind of body type, but maybe I oversized the belly to much. thought about fixing better ribcage too, but its all going to be covered in cloth later so im not sure.
GOBEE; Thanks! Im glad that you think its original, I was ind of worried about people thinking; "Minotaur druid? You mean like an Tauren Shaman? Nice with WoW fanart brah!" wich is not really what Im aiming for
daphz; Thanks a lot! I was really inspired by the troll paingtings of John Bauer, and I want it to be more like that with a shitload of accerories and stuff hanging from the neck and arms.
Rion411; Thanks! I didnt know what a Wendigo was and looked it up, and that shit is nasty! Good inspiration!
praetor187;Thanks! I hope it doesnt end up TOO creepy though
Hofsta; Thanks a lot for the crits! I totally agree with the neck scruff and will put it there next thing. Im not so sure about the head size though.
I can agree that it doesnt look as much as a moose with the small head but that doesnt botter me so much. If it reads like a deer I still happy. In my very early concept, I made the head very small cuz I like the silhuhouette better. But more than one person has mention this and if it looks bad I should change it. Heres a quick comparison picture I made:
So what do you guys think? A or B or something in between?
Maybe try and find a happy medium between A and B or something like that. Just a suggestion though. Keep it up man!
Great stuff!
edit: great work by the way :P
A isn't bad by any stretch, but it just doesn't match up with what I pictured in my head when I read your character summary. It just doesn't give me the "big and majestic" feel you said you wanted, while B. is a step in that direction. I do think however that A.'s head gives me more of a female vibe so maybe that's something to consider. I'd be interested to know a little backstory on this guy and maybe the culture of his society, if he's part of a society at all I guess.
Looking forward to updates, keep up the good work!
Since people seem to like both variants of the head, I more or less decided to go in the direction of the concept and picture A.
I have spent some time putting more detial on him, and dont know what to add anymore, so I moved on to retopoing. YEAY. or retopo sucks ass, but after that comes texturing and that is YEAY!
some pics of mr mooseface;
MikeJonesy: I really like all the suggestions your making! The way i have thought about it though, is that I want him to look old as shit. Like really super old. So that he looks like he cant use hes horns doesnt bother me. Maybe he headbutted other mooseotaurs when he was young but not anymore. Actually I want to take that thing even further, like hes struggling under the weight of the horns. I have heard that nails and hair keeps growing after your dead. Maybe that would apply for horns too. Like they just keep growing during a mooseotaurs life time and when they are old, they have super big horns that they barely can carry.
So cool that you mention the stuff hanging from the horns. I thought the exact same thing! Totally going to do that.
As for the backstory and such, I have only thought of it in very vague terms. And Im not really good at putting it into words. But I will try.
This character is a wanderer. He travels far, not in a rush, but seems to be searching for something. He greet other travelers and can share campfire and stories with them, but stay away from large societys. Most people will only ever catch a glimpse of him as a siluette on the horizon, and hear about him in stories and fairytales. Old and grey, nobady has ever seen anybody like him. Maybe hes the last of his kind?
So my next step is to get him into Max as fast as I can and start texturing and adding all the small props and stuff.
Also since I cant really afford to disappoint anyone here is for you Stinkfoot:
You could make the two horns different size. Since, real, mooses fight with there horns they can lose them. So you could do 11 spikes on one and 15 on the other. I would open up for asymmetry both in the visuals, put more weight to one side, and in animation or pose.
Keep it up!
sltrOlsson: yes totally agree. going to fix the asymmetry in Max by pushing around verts so I still can have a mirrored texture.
Stinkfoot: well I guess the 1 min polypainting wasnt wasted then
FullSynch: Ill have those for sure! Im thinking about going a bit shamanistic and have like bones and talismans hanging from them.
Rhoutermans: Nah want him more like a wise and mystical character than a bloodthirsty hunter.
Aga22: I just worry that I make him too cartony by having big antlers. have to experiment with this though. Agree about the fabric. it looks a little too thick. hmmm. not sure if I change it though, due time contraint. Thanks anyways for the crits!
So my progess right now is that I started rougly with texturing and blocking out colours and trying to get a feel for the materials. Next step is to get all the props on him, so I dont spend a lot of time painting a part of the texture that gets covered by a pouch or bag in the end.
And that is my biggest concern right now. Getting shitloads of props on him. Like a lot. I want to cover his neck in neclaces and talismans, hang bones from his antlers and put pouches , a horn and a big ass hunting knife onto his belt. Maybe make a backpack or something to hang on his back. So its a lot of work. But it will be the most fun part I hope.
Texturing first step;
Im in the middle of texturing the clothes, took a while though cuz I have been bouncing around colours and values and such, but now Ive more or less decided to go in this direction;
I have also blocked out most of the props, and will start to texture it soon.
I feel that he is a bit naked maybe? like the arms and such? thinking about adding bandage or bracelets...
Cool stuff, keep it coming...
Bokaja: Hmm I partly agree with you. I starded out with something crazier han I ended up with. But I didnt really liked the green cloth and I like the way the skin colour is very saturated in contrast to the grey cloth. But still the antlers have almost the same colour. not good. maybe it can be fixed with some intresting lighting?
soo... starting to feel finished with this dude.
now comes my weakest part, presentation. I tried to experiment more with the lighting then I useally do, but I really need some feedback on this;
Also I tried to make some kind of background:
I would be really grateful for any critic and feedback, since this is going to be the most imortant piece in my portfolio.
Texelion; Yes concept wise I would really like to add the hair and a beard, but I dont have time or the skills to pull of all that fixing with alpha planes and stuff.
So basically I consider myself finished with this piece. Put it on the top of my portfolio. Check it out: www.ottoart.se
A question though, should I remove some of the old stuff? Like the other models in the 3D section? They are more than a year old and I dont really think they are representative for my skill level. Maybe I should write something like "New - Old" to indicate that.
What do you think, polycountians?
As for your portfolio, I think you may have answered your own question. Your portfolio represents you and if you feel that your presented art doesn't jibe with what you're current skills level is at...well that's not a great setup. I used to keep some old art on my site because I personally enjoyed the models, but they detracted from my current work. That being said, I took them down.
But I agree that it would work better with the concept. I imagened big ass braids with talismans and feathers stuck in them. oh well.
Removed the Hunger piece and fixed the typo, thanks Texelion
So now the only thing left is to look for a job... Need them moneys
This is awesome, love the environmenty background