Hello.
Im looking for advice on choosing between UDK or Cryengine 3 for a scene i have in mind, Im aiming for a realistic street scene set at night, lots of rain, and water for puddles, realistic reflections on wet surfaces such as the pavement and roads, Lamposts and moon for light source.
Performance or learning curve isn't an issue, im looking for which engine produces the best visuals for the scene type i specified.
Im familiar with UDK, but know nothing about cry engine, which is why i need help.

Thanks.
Replies
On the other hand, Cryengine has always had the leading edge when it comes to graphics, and probably physics too. Cryengine is definitely a mouthwatering engine, but I've just heard and read that its VERY hard to do anything except level design, and its also pretty buggy. I'm yet to try it, but it wouldn't hurt to give it a go.
If all your bothered about is pure visuals, then Cryengine is probably the one to go for, but from what I've heard, its nowhere NEAR as user-friendly as UDK.
My only concern is ive never seen any urban scenes set at night with good reflections using cryengine, they all seem to go for the typical natural environment/daytime scene, infact the best ive seen for night/urban visuals is from "the samaritan" video by the guys over at Epic.
Reasons:
1. No lightmap baking.
2. Very fast iteration on lighting setup (you just add, and change lights as you wish, and see results immedietly)
3. You don't have to make any shaders (and you can't for that matter), but stock ones are good enough for any realistic scene.
4. You can very easily setup weather effects (rains, lighting, fogs, volumetrics), and it's far easier than in UDK, as you allready have them done and ready to use. Of course if you want something more fancy you still need to code it in LUA, on other hand in UDK you would do it in US.
5. Very powerfull ToD Editor. Makes lighting setup much easier than in UDK.
6. It will work well for Nightime scene. Crysis 2 have night levels.
7. My biggest complain about CE3 as for now are lack of node material editor (not shader), and very aged terrain system, that have multiple problems (scaling issues, texture smoothing issues, and so on). That's funny because most CE users will say exactly same thing about UDK ;p.
They both have their workflows. CE Sandbox looks more like 3ds max. And UDK look more like.. Uhm.. Well UDK.
I've been working with both. From time perspective I will never touch engine that do not support All Time Real Time. Unless I have no other choice.
And as for making game. Overall CE3 (FreeSDK) is more powerfull simply because it exposing more interfaces to developers.
At this point, i think i will go for cryengine, 1 because i want to try a new engine, and 2 because those 6 points sound very appealing. im going to go learn the engine now and then import my assets into it, see you when i have some work in progress pictures.
Here
Crysis 2
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Thanks for the video, lighting looks amazing
You're not going to get your realistic concrete without Schlick's fresnel.
All I know for definite is that the games made with CE, TEND to have far better graphics than those made with UE, although if Samaritan is anything to judge the future of gaming by, then hopefully UE will be catching up!
Yes the night city scene looks TASTY as hell! I wish more games looked as good as this. Sadly I have the PS3 version, which, very surprisingly, is nowhere near the best looking game on PS3 (even though it says "achieved with Cryengine 3"!
Maybe one day there'll be an engine that puts both UE AND CE to shame, but that could be a pipe dream!