Hey guys!
So, following this wonderful tutorial:
i12.photobucket.com/albums/a214/jenno_bing/hand_painted_grass_tutorial-1.jpg
I've run into some problems. I don't use Max, so I can't follow it directly, but I'm at the point now where I'm ready to render the maps out.
In Maya, though, as far as I can tell, there is no accurate way to set up the camera as he does in the tutorial. So immediately I thought "xNormal!".... Well, I got this (occlusion (the others weren't even good enough to post):
So it's just baking using the planes.
I really want to be able to bake with the textures and alphas of the grass I made, though- and in the future, that would save loads of RAM, were I to find a nice way to do it.
Any ideas on how to get the alpha to affect the bake?
Edit: Or, I suppose, a way to set-up the camera similarly in Maya, quickly, would work too. Thanks!
Replies
The last time I did this sort of thing I used render layers to handle the other types of maps (diffuse, spec, etc..).
And my computer can't easily handle the kind of polycounts I'd get if each blade were modeled out.
Thanks! I'll try that.