hi, im working on a old mansion that will go into udk and have gameplay and stuff. But for now just working on my art.
Im going for the wooden panel walls. In some rooms it will be full wood panels and in some just half. This is just a test and I would like some feedback on improving them and such.
So the image is a simple block and the texture with normal and specular on it. (im not expert so please tell me where I am going wrong.
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
:))
Thank you in advance for any feedback.
![Wallpanels.jpg](http://i28.photobucket.com/albums/c201/Kaine_1987/Wallpanels.jpg)
Replies
Good start though keep pushing it!
then metal piece in the bottom center i assume its suppose to be rusted but from a specular standpoint it all looks the same rust isnt that shiny and its kind of dulling out the areas that need to be shiny
Yeah thanks for the feedback guys. Working on the UDK side of it (gameplay and stuff) will post an update when done
Also i think i went alittle overboard with the dirt, maybe someone can help me out with this.
Thanks in advance.
Love you all
PS i had more images, but my computer crashed as i was saving them. BAHH!
Currently reformatting computer. Then I will finish my floor piece and post an update and then start working on my assets.
Please i welcome any critique!
Here is a floor tile I did. I was gonna have this on the ground floor in the main room. but i dont think it will mesh well with the rest of the wood. so i was either thinking a carpted floor or maybe a marble tiled floor. But will still use this somewhere else.
Here is a tabled I worked on. Just in mesh form for now. Gonna bake it, but wanted some feedback on it first.
Oranghe let me know that the wooden floor tile is a little dark so i took some more upclose shots to see if that helps anymore.
hope this helps
please critique thanks in advance.
Hope that helps anyway haha.
Thanks man I appreciate the feedback!
@Orchidface Thank for the feedback. Unfortunately I'm pretty stupid and dont fully understand what you are saying. Can you please elaborate? thanks though!
Here are some ref images from The Woman In Black. As this film was my inspiration for this setting.
So I am going for a feel where the house has been empty for a while, like hundreds of years or anything. So stuff is gonna be dirty and grungy and some stuff broken yes.
Undamaged
Damaged
I also added to the previous meshes. I added some ornate pattens to the border mesh.
Remember you are making a scene ;D not just some props and textures!