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[DS2] Axe - ktep

polycounter lvl 17
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ktep polycounter lvl 17
Here's my Axe entry. I wanted to do a Succubus type demonic axe. Maybe make it seem like it would have a status effect that steals life/ charm enemies.

latest concept:

ds2_axe_ktep_06_o.jpg

Replies

  • I-am-Albie
    Looking sexy! The succubus might lose some of her detail, being so small. Maybe make her a bit of a larger feature, or even just a winged bust?
  • jmt
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    jmt polycounter lvl 16
    I agree with I-am-Albie's point.

    The mouth in the handle is a funny idea. The overall forms/silhouette is fairly smooth/rounded for a demonic design. Similar weapons usually tend to have a lot more jagged parts sticking out.
  • AimBiZ
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    AimBiZ polycounter lvl 17
    Great start. Also think that it's overall too smooth right now and to much subtle stuff. Make the succubus bigger make all details chunkier.
  • irritated1
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    irritated1 polycounter lvl 12
    really like the concept, the grin on the handle is just great. it just needs to be pushed more with the silhouette, more intense spikes and such.
  • ktep
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    ktep polycounter lvl 17
    I think those are some really good points. I originally had the handle a lot shorter before and the succubus seemed large then, but now it definitely needs another pass. I definitely will be working on it's silhouette more.

    Thanks for the comments. I definitely will go for another pass tonight if I have time after work.
  • Spug
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    Spug polycounter lvl 17
    Love it! Agree with what was said, at 512X512, you might not be able to go that fine. Good luck!
  • ktep
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    ktep polycounter lvl 17
    Finally got a chance to sit down and rework the axe. I basically went ahead and changed the whole head. I tried out only showing half of the body and I think it's working out better. I think the silhouette still needs work, but I'm going to start on the model and sculpt regardless. I feel that deadline is fast approaching!

    ds2_axe_ktep_03_o.jpg
  • jmt
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    jmt polycounter lvl 16
    It looks better now.

    The blade should look more fearsome. It doesn't look like that could decapitate or bisect a person. If you showed more of the blade, that would help. What will the other side of the model look like?
  • ktep
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    ktep polycounter lvl 17
    Ok, one more attempt at refining the silhouette before I start modeling.

    JMT: yeah your suggestion was dead on. it looks better with more of the blade exposed.

    ds2_axe_ktep_04_o.jpg
  • ktep
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    ktep polycounter lvl 17
    Finally started on my base mesh in Zbrush. From my concept, I'm going to try to simplify the amount of tiny details I have. It probably will read better overall. I also am planning to change up the handle and play with the overall silhouette.

    ds2_axe_ktep_zb01_o.jpg
  • Nix
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    Nix polycounter lvl 13
    Looking really nice, I like the changes you made to the handle. Nice squish, too... ;D

    If I had to say anything, I guess maybe the spikey parts on the blade are starting to look a little thin?
  • Turret
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    Turret polycounter lvl 14
    I agree with nix, the thickness is all fine until you taper down to the edge. It gets very thin very fast. Other then that I am liking where this is going.
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