Hi everyone!
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So this is my first post on Polycount.
I'm currently working on this character.
![troll_turn.jpg](http://dl.dropbox.com/u/25760951/troll_turn.jpg)
And here is a closer shot of his face.
![troll_face.jpg](http://dl.dropbox.com/u/25760951/troll_face.jpg)
I was wondering if any of the many talented character artists on this forum could check the anatomy of my character. I had quite a hard time transposing the human anatomy on a creature with such proportions (tiny legs!).
I know the transition between the head and the rest of the body is too harsh but I kept these as two different meshes because I'm still not really sure about the head.
Thanks in advance for your comments and critiques
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Replies
The stylization is dramatically different from the face to the body as well. while the body has cartoony proportions, the face looks more realistic.
I exaggerated some features of the face, like the chin, jaw and the brow to make it look more "cartoony" like the body. But I still kept it quite realistic since I think the contrast between the face and the body is quite interesting and funny to watch.
With these changes done, I think the head fits better, let me know what you think
I also did some color tests for the skin
if anyone is wondering what matcap I used, it's a custom made by zbro365. Here is his youtube channel : http://www.youtube.com/user/zbro365
Sorry for the super ugly eyebrows, but I really don't know how to make them look good. I think I'll just photosource them on the lowpoly.
Any idea of how I could improve this?
Here's the concept
I sculpted his beard today, couldn't do much more as I have to work on other stuffs for school.
Again, feel free to critique my work
So the concept for his clothing is duelist/adventurer from the 18th century. I still have some stuffs to add. So feel free to critique
3/4
Front/Back
Close ups
PS: the sword is just a decimated place holder, not the final model.
It's more or less 14.5k triangles, including the sword (which is quite expensive, 3k triangle, because of its design ). And it's using a set of 2048 maps (diffuse, normal and spec)
CnC are always welcomed even thought I don't plan to make any big changes on this character right now as I have many other works due in a few days. I'm just happy I finally managed to completely finish a character for the first time, rigging and animations included!
Screens taken from 3dsmax viewport with xoliul shader
I wasn't too sure about adding some fabric texture on his clothes during the texturing process, as I thought it would be too distracting. But you're not the first person to suggest me to add fabric texture so I'll give it a try.