hello
I start a little unity scene: it's a close up with a female zombie head with a lot of animation and morphing
my mudbox sculpt
![carli04.jpg](http://img525.imageshack.us/img525/5952/carli04.jpg)
![carli05.jpg](http://img163.imageshack.us/img163/6268/carli05.jpg)
and whats looking so far in unity ,no proper specular maps yet (just a grayscale of the diffuse) and the diffuse is only the occlusion (exept for the jaws)
![carli03.jpg](http://img69.imageshack.us/img69/3489/carli03.jpg)
![carli02.jpg](http://img40.imageshack.us/img40/9662/carli02.jpg)
![carli01.jpg](http://img205.imageshack.us/img205/3905/carli01.jpg)
its based on a real make up
reference
![carli06.jpg](http://img804.imageshack.us/img804/2214/carli06.jpg)
if someone have a good tuturial for making hair ,it would be very helpful
crits are welcome
thanks for viewing
Replies
messing with this fucking hair
its only a particule shader for now, i cant reach to get a correct normal specular effect
a fireplace 844 tris 1024 diffuse and normal ,burned log 56 tris 256 diffuse and normal,render in unity (fire particules its not by my)
and a big trunk 425 tris 1024 diffuse and normal