That helps us how? I mean yes if you need to pre-render FX effects, but realtime we work with what a consumer has. (Which really pisses me off since the have taken the 3dMax optimization out of the consumer cards (at least the mobile ones) in order for you to buy a Quadro.. for what?
I have a quadro, and its "far" from being complete trash. Sure if you expect to game with a quadro card it might not be as good a a dedicated card. But for what its meant to do it works awesome imo.
To work interactively in 3d in Maya I have been thinking of "giving in" and buying a Quadro fx 5500.
Had hoped I could use it's cuda power to at least handle being a dedicated PhysX card for gaming.
I don't know if that is possible? ( Have a geForce SLI and Quadro card in the same system ).
Even if it will not work as a physX card... I wonder if would still work together or slow down my system when gaming. And if I could just use my 3d vision glasses instead of having to buy 3dvision pro for Maya?
But I agree in general with the sentiment: Game designers should not have to work with hardware that doesn't represent the end users experience.
Not to mention, its still laggy as shit, even when he has a high end GPU and 12 cores... Realistic mode in 2012 works fast for me, but I tried activeshade with a Quadcore and GTX570, and it was basically usable.
So you do a lot of work in engineering programs, with very heavy wireframes? And all your viewport work is OpenGL, maze ?
I do not use any engineering program. But find myself having heavy scenes sometimes with decimated meshes and quadro responds good. Now I am not to start a debate on wheter something is better than the other for xyz reason, as I am probably less technical savy than you in hardware. My comment was because he said "complete trash" which I dont agree to that point, as simple as that.
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Had hoped I could use it's cuda power to at least handle being a dedicated PhysX card for gaming.
I don't know if that is possible? ( Have a geForce SLI and Quadro card in the same system ).
Even if it will not work as a physX card... I wonder if would still work together or slow down my system when gaming. And if I could just use my 3d vision glasses instead of having to buy 3dvision pro for Maya?
But I agree in general with the sentiment: Game designers should not have to work with hardware that doesn't represent the end users experience.
I do not use any engineering program. But find myself having heavy scenes sometimes with decimated meshes and quadro responds good. Now I am not to start a debate on wheter something is better than the other for xyz reason, as I am probably less technical savy than you in hardware. My comment was because he said "complete trash" which I dont agree to that point, as simple as that.