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UDK Remove Ambient Light?

Dim
polycounter lvl 16
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Dim polycounter lvl 16
Hey guys. This seems like a very simple operation, but I can't seem to figure out what to do.

I'm building a scene in which I need very harsh shadows, but I started with one of the stock UDK templates just to get some basic lighting in so I could make sure my assets were working. The issue is that now I cannot get right of the blue ambient light no matter what I do. I've tried searching through every setting in the DominantDirectionalLight I can think of, scoured my World Properties, replaced the skybox, deleted the ExponentialHeightFog, rebaked my lighting, looked through my Lightmass settings, checked the environment LUT, and I just cannot figure out how to get rid of it.

Any help would be much appreciated. Let me know if you need any additional information.

Thanks in advance :)

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