The wheels need to match the wear of the board/trucks. When skateboard wheels wear the paint usually chips off and get black where they contact the pavement, I am sure google could provide good references. Also the edge of the skateboard is rounded, it might be worth adding some geometry to make it not a 90 degree angle from top to side. If that makes any sense.
look great, i would go for more dirt where the truck attaches the the deck which will make it easier to place exactly where it is on it.
just use some AO to mask dirt to that area. also maybe adding a edge loop along the edge of the deck so you can round out the edge on the nose and tail a bit more, since that is usually fairly round.
love your textures the paint with the scratches down the wood and the griptape read really well.
There actually is some dirt buildup around the edges of the trucks, it's just that it's pretty thin. Anything wider looks unnatural. I checked my old skateboard for reference and the dirt buildup in that area is really small.
You are right about the extra edge loop. I was pretty cheap on geometry there, but I guess I really should add it.
wow awesome piece! What program did you use to render it in?
Would you mind posting some textures? looks really great, suprised to see sutch a simple object look so damn good!
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And secondly I think there should be some dirt built up where the truck is connected to the deck.
That's my 2 cents, just nit picking, I really like this
Here is what I got so far
I'm considering calling this one done.
What do you guys think?
just use some AO to mask dirt to that area. also maybe adding a edge loop along the edge of the deck so you can round out the edge on the nose and tail a bit more, since that is usually fairly round.
love your textures the paint with the scratches down the wood and the griptape read really well.
There actually is some dirt buildup around the edges of the trucks, it's just that it's pretty thin. Anything wider looks unnatural. I checked my old skateboard for reference and the dirt buildup in that area is really small.
You are right about the extra edge loop. I was pretty cheap on geometry there, but I guess I really should add it.
you could prolly add that loop and scale it out a bit without even haveing to touch the texture or uv's since it is a pretty small change.
Would you mind posting some textures? looks really great, suprised to see sutch a simple object look so damn good!
I'm using Marmoset Toolbag for the renders.
I'll post some flat shots soon.