Hi, I've imported an object to UDK from 3d Max, and I've noticed that UDK breaks the geometry in 4 pieces (1st image), following the UV islands, not the smoothing groups I created in Max.
I know that UDK breaks the geometry because of the UV islands, but curiously I've seen that some of the models of Epic (image 2 and 3) doesn't seem to be affected by this..
Any ideas?
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Maybe I could get a better normal map? I think the polys are correct for a good baking, but maybe painting I can fix something?
I would not worry so much about the unbaked smoothing of the object. It's not important if you're going to bake a normalmap.