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Help! Zbrush Tileable Texture Seam...

gavinneil
polycounter lvl 12
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gavinneil polycounter lvl 12
Hi guys bit stuck at the moment.

I am trying to make some nice tileable textures in zbrush but keep coming unstuck when i bring my texture back into photoshop and notice a seam when i check the tile via offset.

So; how do i get rid of this? is there something in my process am not doing.

I am using the latest zbrush 4 fully licensed;

The process

0. Tileable displacement map
1. applied to polyplane (poly mesh 3d) 6 subdivisions.
2. Import texture (bmp)clone into texture map.
3. mask settings click mask by intensity.
4. In deformation > offset click on z axis click off x and y
5. type in -1 into the offset dialogue box
6. damnnn, nice texture
7. render
8. document export bmp or psd
9. photoshop
10 Anger...

so what am i failing to pick up on? proper frustrating as the workflow is pretty quick but with these seams it just falls down.

Help!

You guys will have the answers, thanks in advance :)

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