For those that have been waiting on Mari coming to Windows (Linux only till now) Its been released. There's a demo can grab at the Foundarys website:
http://www.thefoundry.co.uk/products/mari/
I haven't tried it yet myself, but apparently you better be running one beast of a rig for it to be usable. Also note that its 100% projection based (unlike Mudbox) doing any navigation after strokes have been laid down will create a momentary pause while it bakes the paint down.
Also, cgtalk thread where the reps have been answering tech questions and such:
http://forums.cgsociety.org/showthread.php?f=59&t=931795&page=1&pp=15
Replies
is this their initial windows version?
It's funny dude, i can load 16000x16000px without a problem and its pretty fast here, whats your video card?
Well when it comes to an application like Mudbox you will need a bit of good hardware to run it.
BUT, for an app like ZBrush. I am using 4 gigs of ram and an on-board VGA w/ no DirectX, OpenGL support and I can run ZBrush great.
it might just be another case of an app that is targeted at quadro graphics cards and for optimum performance relies on some niche feature that gamer cards don't have available to them. common issue in old-school 3d apps from the past.
also making too many assumptions about the target hardware would be quite typical for (former) inhouse software.
personally i was hoping for more apps going the way of zbrush though. so nice to have the gfx card out of the equation.