Jensen wrote: »
Great stuff and very inspiring crazyeyes!
I have a quick technical question:
Since there is no way to restrict sculpting in zbrush to one axis (z) to sculpt out forms do you avoid sculpting at the edges of the mesh? Or is there a way to restrict a brush's axis influences and i'm just dumb?
Crazyeyes wrote: »
The only tiling issue I encounter is with AO. AO almost always requires some sort of geo continuation on all 4 sides of the plane to calculate correctly. So you either have to dup your plane, move it over to all 4 corners and then re bake or correct in Photoshop offset.
SanderDL wrote: »
I think PhilipK has a nice sulution for this:http://www.philipk.net/tutorials/materials/stonecracked/stonecracked.html