Hey guys. I've been lurking around here for a while now and I'm ready to start showing some work Im doing in order to get feedback and to improve. I starting working on this subway as a personal project in maya which got brought into a class assignment for UDK. Now I want to continue on with it and finish what time didnt allow me to before. This is my first environment and Im hoping to get it to porfolio quality down the road.
I dont run UDK here at home and havent taken any shots from inside udk. My plan is to revisit each assest and finish where I left off with it. the majority of the assests just have diffuse maps so far, and alot still need work.
Im open to any suggestions or feedback about the assests, textures... it would help me alot to take this further. I have the low poly subway car modeled, interior as well because I needed to be able to enter into the trains, due to time constraints I started with the low and never did a full hi-poly. I figured that I'd just do hi-poly parts where I needed to capture big detail like the ridges on the sides and roof. subway car is 30k tris, with all eight doors on its 36k.
Questions I do have is with the train texture size, in the uv shot the section at the top are parts of the exterior and main body of the train and the lower half are the interior pieces. Right now all the uvs are proportioned to one another. What size map should I aim for being that I have interior and exterior, should I use two? It seems if I want to get all of that onto one map I'll have to scale down quite a bit. I had had to scale the roof and floor down to fit 0 to 1 but perhaps I should cut the geo in half, tile and give it more space.
Thanks, and sorry for suchh the long introduction.