Sculptris 1.0 has been released!
Grab it here: www.sculptris.com
As some of you know, vrav, myself, and a few others have been beta testing this app for a while now, and are excited to see it released. The amazing DrPetter has coded the entire app from the ground up in these past few months, and has been so kind as to take a great deal of suggestions from the testers and implement them into the package. If you tried any of the alphas let me just say that the app has evolved tremendously sense them, and aside from the basic UI is hardly recognizable in its feature set.
So now to get us started, here's a some info to get everyone up to speed:
What is Sculptris?
Sculptris is a free 3D sculpting and painting application whos primary strength lies in its ability to dynamically tessellate a mesh while being sculpted on. This means that you can start with a simple shape like a sphere and pull out entire limbs from it, and Sculptris will automatically add geometry as needed.
Is it competitive with what you get in ZBrush/Mudbox/3DCoat?:
Sculptris has many of the same functions you'd find in traditional sculpting packages such as lazy mouse/stead stroke, transpose-like rotation/scale/move, masks, various camera settings including snap-to-axis/trackball/gimbal, full mesh or brush-based decimation, etc.
However it cannot handle the same amount of geometry these other packages can, and as such is recommended as a complementary application as opposed to a replacement.
Can it bake maps from high to lowpoly?:
No, But their are other very competent free apps like xnormal that already handle this.
Can I import/export non-triangulated meshes?:
You can import quad or quad+tri mixed meshes and it will export them as the were on import, so long as when sculpting you do not use dynamic tessellation (which will triangulate the whole mesh).
Any videos of Sculptris in action?:
Yes, here's a few:http://boards.polycount.net/showpost.php?p=1134255&postcount=4083http://vimeo.com/11861113http://vimeo.com/11861113
And for those of you who have used Sculptris alpha3, what's new?:
Way too much to list, but a general breakdown:
-whole mesh reduction/decimation and subdivide
-New camera control system
-Improved detail reduction brush
-Improved Hide and mask functionality
-Anti Ailiasing slider
-'Unify tool settings' toggle
-Import/export quad and mixed meshes
-'lock plane' on flatten