Excuse the cheesy lingo, but hey, it's Street Fighter.
I'm an arcade man through and through, I love fighting and driving games, particularly from Sega and Capcom of course.
Anyway, SSF4 is here in less than two months. I played the absolute shit out of SF4, it's my most played 360 game by far. I got bored of it and got too busy. Partly got bored because I'm only really good with Rog and Honda, and partly because online turned into a real turtle fest. I would rather lose a fast paced, exciting match, than out turtle a turtle in a hideous turtle fest.
But anyway, I'm very excited about SSF4. I'll be happy to dish out some beatings when it's released. Who else is getting it?
And have any of my fellow Brits ordered from shopto? They are selling it cheaper than anywhere else, just over 20 quid.
It looks like they've nerfed Sagat to some degree at least, and hopefully Ryu too. I hope they've buffed some of the other characters too, and I hope that at least some of the new charaters are fun to play and effective enough to play at a decent level.
I also hope they've tweaked the mechanics slightly in regards to startup and recovery times, to not make turtling as effective.
What characters do you like the look of from the new cast? Juri looks excellent, and I'll be playing Dudley, DeeJay and Adon. And Edmond of course.
Oh and I hope they've buffed Dan.
Replies
The new characters I'm most anxious to try are: Dudley, Deejay, Adon and Cody. I'm a lil sad they wont be including Hugo, Alex, or the rest of the third strike cast haha
Cody, well, he looks like a highly effective character, people are already acting like he's top tier (which remains to be seen of course) - but I'll want an alternate costume without the pyjamas and handcuffs
Blenderhead - I have no idea actually. One would assume so, seeing as SF4 was released for the PC.
Do you not have a 360 or PS3? Apparently the PC online play was crap compared to consoles, with far less competition, and far less players etc.
I was surprised about no Alex too. And seeing as they included some SF3 characters, I'm really surprised about no Yun or Yang, two very popular characters, that dominated competitive play in SF3.
I'm excited to see the new characters up close tho. Some looked fantastic in IV and I can only assume that the char artists got even better since then!
Is all I have to say to you
[ame]http://www.youtube.com/watch?v=d1VBb81ytlM[/ame]
I'm glad the arcades over here aren't as dead as the States, and I've had no end of SF3: 3rdS and SF4 people to play.
I'm KowKow over there, we should play some games y'all!
(online is so much more fun in 3s (GGPO) than in IV (Live) ... the ingame chat is so snappy and games start in a flash, plus you can rematch easily and get a better feel for your opponent ... soooo good...!!)
Btw I suck but I'll take you anyways!
Pior: I havent heard of GGPO .... I know of 2Df , is that similar?
On a side note, after many many years growing acustomed to playing fighting games on control pad...im finally switching to a arcade stick and im finding it really... I .well alien to me....
any suggestions of good arcade pads to look into? I want to get a good one for xbox...
Im also planning (After my move and such) to build a arcade machine on 2 screens facing opposites (like the japanese type arcade machines where each player has a machine opposite) that runs on a small pc//emulators.
Any suggestions on good sticks for the pc as well? (I plan on ripping it apart and rebuilding it for a case but if its a good enough stick I can probably keep it in its case and have it hard built into it.
I'm excited to see some of the new moves and characters in action. I just recently got my SF4 back from someone who had borrowed it for May-January.
FINALLY finished up the character training on Normal. Some of those are ridiculous to pull off and Dan is a terrible character for a training dummy..
Juri looks so badass and a bit overpowered.
Makoto, I wasn't familiar with. Dudley and Ibuki I only know from images. I never did play 3rd Strike. THawk and Deejay, good to have them back but I don't see myself playing them. Guy and Cody are about the same. Fun to have, doubt they will see much play.
I'd love to pick up a good arcade stick but I really don't play often enough to require a $100 expenditure.
You can pick up a decent arcade stick for $50. Just have to look.
I play sf3 intermittently on Supercade.net (used to be 2dfighter.) I'll check out ggpo.
Is that swahili because I can hardly understand a word of it.
SF3 is a great game, the mechanics are top notch, and it's as technical as ever, but the problem for me is it doesn't really FEEL like Street Fighter.
Aside from Ryu and Ken being there, it's like a completely different game.
SF4 feels like Street Fighter, and even though it's not perfect, I prefer it to SF3. It's just as technical too.
I wish SF4 was a TAD faster, and also I do think I'd rather just have a few supers to choose from than the Ultra.
Why? Ultras encourage turtling too. Say I beat someone senseless, he's down to a 1/4 bar, and I've only taken a few hits. If I continue to be aggressive, there's a big chance that he can land a reversal Ultra. The smart thing for me to do would be to play it safe, get him to come to me, throw out a few safe moves etc.
But that's not my idea of fun, I like playing aggressive. So I do hope they've tweaked the mechanics slightly to not encourage turtling as much.
Having not played it yet I already know the worst thing about SSF4 - no Honda bathtub.
What is GGPO? You mean to tell me you can play SF3 lag free?
I played SF3 on mame online, and the lag made it unplayable, frequently lagging for at least a second.
http://ggpo.net/
[ame]http://www.youtube.com/watch?v=-VgIlUBRegw[/ame]
*sorry for the spam[ame="http://www.youtube.com/watch?v=B-UY3hh8D_w&feature=related"][/ame]
As for SSF4, its probably the game I'm most excited about in the coming months behind God of War 3. They just hit all the sweet spots with 4, and with all the new characters, new balancing, supers, etc, I'd gladly shell out the cash for this. I played the hell out of Cody and Guy in the Alpha series, and Ibuki and Dudley in 3rd Strike, so it's def worth it for me.
+1 to this, it really is amazing, well for fighting game fans atleast. (sometimes in the 3s channel, alias: alexl)
As for SSF4, kind of interested but not going to rush out and buy it, maybe when its cheaper I guess.
I'm thinking about buying SSF4 on my (new) PS3, which means I have to buy a new stick or a converter which costs the same as a new (cheap) stick wish I foresaw that I'd buy a ps3! (or that xbox-specific-usb devices can be used on ps3 )
It has almost none of this.
[ame]http://www.youtube.com/watch?v=QV-q1_BEaPE[/ame]
consequently it's actually fun.
You mean fireball spam/zoning?
But that's PART of Street Fighter. That's like saying GTA would be better if you couldn't steal cars.
And the fireball spam just got replaced by excessive parrying.
Don't get me wrong, I like SF3 a lot, but it was basically a different game. And in intermediate play and above, fireball spam just got replaced by excessive parrying, people were over reliant on the parry.
And although I am by no means a fireball spammer (I play Rog and Honda) - it's part of Street Fighter. The Hadouken is iconic
I also like the challenge of getting in someone who is skilled with projectiles.
I like fighting games without projectiles, I'm a big VF5 fan, but Street Fighter is Street Fighter, and it would be Street Fighter without Hadoukens and flaming uppercuts
This challenge exists in sf3, though, which definitely has zoning and projectiles -- it just isnt a retarded metagame anymore. You said it's part of the game, but really in sf2 it is almost the entire game.
And parryspam only really happens if you're trying to use douchebag tatics. Like projectile spam.
And also, we're not talking about SF2, we're talking about SF4.
It's true, that even in Super Turbo, fireballs are very effective. Even so, Balrog is a top tier character in Super Turbo. If you can get in on a fireball spammer you can do huge damage in seconds. Same with Honda.
In SF4 fireballs aren't quite as effective as SF2.
And again, I don't even use fireball characters, I prefer to be aggressive and get up close than "zone" - but fireball spam is not really a douchebag tactic at all.
The best player in the world - Daigo Umehara - controls and wins matches mainly with fireballs. It's not as easy as he makes it look though.
You have to have an excellent sense of timing on the fireballs and their recovery time, otherwise you'll just get people jumping over them all day, sweeping you, throwing you, ultra-ing you through fireballs etc.
Even with Honda, who has no move that goes through fireballs like Balrog, I'll eat up a fireball "spammer" ie someone who just throws them constantly and mindlessly. I'll have more trouble with a skilled Fei Long or Dan even.
If you get SSF4 I'd be happy to have a few games with you, I'll pick Honda, you pick Ryu or Ken or Sagat, and I'll show you what I mean.
But in SF4 they are not, they are a significant part of the game, but not OP at all, and SF4 is actually more balanced than SF2 and SF3.
Don't you notice that players press the stick buttons MUCH harder and longer in SFIV than in other games of the series? It's a bit hard to explain but I notice it a lot for either myself or even players claiming they don't do it. I can even see it in pro demo videos - its as if the timing is tight so you cannot buffer moves much, yet you still have to input them in advance.
It's as if the inputs have to be performed a little earlier thanusual ... to compensate for the non pop-through animations somehow. It seems like there is a always some sort of transition between things, it's so odd!!! I tried the game on my PC to avoid any screen lag but it feels the same...
(I thought either my stick or my projector were to blame and bought it on the Steam just for that but it's the same on all platforms)
I would love SFIV to be animated like Tatsunoko VS Capcom - it seems like they didnt bother with animation blending in that one and it feels better...
What dyou think?
In this video both players' strategies rest on projectiles, but the match ends up varied and interesting. If you've played very much sf3 i'm sure you can see exactly how vital fireballs are to pretty much everything that goes down here, with the exception of daigo's offense in the second half of the first round.
[ame]http://www.youtube.com/watch?v=vQGVjqglHG8[/ame]
Whereas, daigo in sf4...
[ame]http://www.youtube.com/watch?v=U4i42p9GmGQ[/ame]
hadoken hadoken 4, super hadoken edition.
Pior, i only ever played with a 360 gamepad, but i definitely agree with what you described. There's a very natural rhythm to other sf games, 2 and alpha and ESPECIALLY 3, whereas 4 is this weird, non-tactile input everything in advance setup.
BTW I love what happens at 1:40 on that Akuma video. The guy is being demolished but at least he manages to trick Daigo at his own game there, very nicely done!!
The impression i got was that it's the animations. In earlier sf games there's kindof a pause on every hit, where the fighters hang for just a moment before the next move, and in sf4 it is a fraction of the length it used to be. But idunno for certain, i only played sf4 for a couple of weeks and then shelved it.
The fireballs weren't vital at all. They both threw the odd fireball to give the opponent something to think about it, to keep busy, and force the opponent to react, but usually Daigo is a DILIGENT fireballer, he is very skilled at it, and very disciplined. He threw hardly any fireballs at all compared to normal.
Personally I find that style of play boring (fireball spam). I preferred watching the Korean guy's Ryu, but what Daigo is obviously very good at what he does.
In no other SF would you see Daigo throwing lead shurookins, and lead crouching fierce etc. Fireballs are far less important in SF3 high level play compared to any of the SF2 games, or even SF3.
Some good evidence of that is that neither Ryu and Ken are the best characters in SF3. Yun is generally considered the best, and he has no fireball.
And by the way, I think SF3 is one of the best fighters ever. I wasn't suggesting SF2 is better, it's more than as good a fighting engine as SF3 has, I preferred the atmosphere and roster and stages of SF2.
I don't really like any of the SF3 characters to be honest, apart from Dudley.
One of the reasons I love SF4 is I love having the old cast in there, Honda and Balrog especially, but even guys I don't play like Guile and Dhalsim, they are just classic characters and it's good to have them.
Although for pure mechanics I think SF3 and SF4 are neck and neck, the reason I prefer SF4 is really just the characters.
In regards to inputs, even though they gave SF4 some HORRIBLE shortcuts, like press anything and you get a shurookin, ironically the links are tighter than ever. Quite a few 1 frame links, and most advanced combos require some incredibly strict timing. No button mashing allowed. Just play through some of the characters hard trials.
I haven't noticed any input lag at all, the only thing I notice is that the game is slightly slower than SF3 or Super Turbo etc, and that most moves have a higher start up time than usual.
You should get SSF4 and give it more of a chance.
I was dubious about whether it would be as good as SF3, but the more I played it, the more I loved it, and it's every bit as technical as SF3, just different. Parring has been replaced with FADCing and focus attacks.
The only things I would change about SF4 is the speed, I think it could do with being a tad faster, I wish they would have an option to turn shortcuts off, and also I do think Ultras reward turtles too much.
I can agree to disagree with you on the rest, but there is absolutely no way either one of them would have gotten in for any of those combos without the fireball setups. It was the backbone of both player's offense. Just because it's used to create other attacks instead of used to deal direct damage doesn't mean it isnt vital!
If they were vital, Yun would not be the best character in the game.
It's no cooncidence that Yun, a non fireballer, is SF3's best character, and Super Turbo's best are Akuma and Sagat, both fireballers, and SF4 - Ryu and Sagat, both fireballers.
Seriously, if fireballs were vital in SF3, Yun would not be a more effective character than Ryu, Ken and Akuma.
I have to admit, I liked the idea of Dudley in SF3, but couldn't get to grips with him, he has a strange play style.
I'm excited about trying him again though in SF4. He looks good, and fun to play.
I dont see his cross counter in there...I hope he still has it..
Totally agree. Also, agree about the fireballs. Super Turbo was a game all about screen position and zoning, and fireballs played a big part of that. I for one liked that they took parrying out and introduced focus attacks and a bigger emphasis on cancelling.
http://xbox360.ign.com/articles/107/1075946p1.html
http://xbox360.ign.com/dor/objects/35904/super-street-fighter-iv/videos/ssf4_trl_trailer_30810.html
He scares me. Srsly wtf? o.o;;
I just found my new dream team
Akuma *Rage*
Hakan *Grease*
Dudley *Gentleman*
Team Raging Greasy Gentlemen
(That sounds like a bad movie)
I really respect the balance and design though. For a game that plays as intended, it does very well. I guess I wish developers would try to innovate more in this genre!
This guy:
[ame]http://www.youtube.com/watch?v=_jofQlIoaWo[/ame]
I am a long time noob at 3rd strike, had my fill of SF4, which got boring after a while tbh, i always fall back on SF3 in the end.
As a dudley player, I like that they kept the rose taunt in SSF4, and they brought back his original diving uppercut from 2nd impact, but without the parry system i just don't know how well i'd fare.
Also, I find i have a strong hate on shotos, blanka was my SF4 main ;P
[ame]http://www.youtube.com/watch?v=AiQwWI6cF8E[/ame]
He looks hilarious, and his play style looks all awkward and strange.
Is that a joke?