The polycounter in 3DS Max is a great tool, but it counts every polygon/triangle in the scene (or in your selection).
However, I would need to count only the drawn polygons and not the back-culled ones. Usually I consider them being about 2/3 of the total polycount, but it's never a precise value.
Does there exist some plugin or some option that can do this? It will be really useful for low-poly modeling.
PS: I use 3DS Max 2008.