Hate to be a downer, but the biggest draw to Bioshock for me was the exploration of such a foreign environment with its never before done water effects and the exploration of the sinister culture of Rapture. The sequel doesn't really look to bring anything new to the table other than what you'd expect, "big sisters", and other small gimmics. We'll see though, multiplayer could be fun, but the gameplay in Bioshock I always thought was it's greatest weakness, it was just very well hidden by something so fresh in other areas.
Edit: I absolutely hate games that constantly force you to search for ammo and health. Absolutely absurd. Let people with OCD do that on their own time for their own fulfillment. Let people trying to enjoy the game do just that.
I didn't get much from the first one. In the end it was, to me, a very mediocre fps. Nothing really stood out, and while I don't regret the purchase, I wouldn't say I had tons of fun actually playing it.
Mmm, i spent about 6 hours playing the first one and finding myself awfully bored with it. Combat was tedious (on hard) Killing big daddys was... annoying but it didnt matter if you died as youd spawn near by anyway. Why use health if theres no penalty?
I'm more interested in the prequel multiplayer side of the story than this 10yrs-later-Original-Big-Daddy-who-isn't-all-that-Big thats supposed to be the main game.
the character art looks vastly improved over the first game, in-game and concept wise so I am stoked about that,
I just hope they remember to give you the right hand models in the first person view this time, 'cause becoming the Big Daddy in the first one but still having the same bare hands even though you had to searching for the giant gloves completey ruined the immersion for me.
I really enjoyed the atmosphere and how you could take the game at your own pace. And dont tell me the below scene was mediocre. Looking forward to this one.
What your complaints are? I thought about System Shock 2. Not this game however. If one complaint, they needed more variety of messed up humans and voices.
Oxynary, I loved the game as if it was a movie, the feeling, the sounds, the atmosphere, but I really wanted to have more survival horror like in systemshock2, a proper inventory, weapons that break, not enough inventory to carry around all the weapons in the game.
the first bioshock they talked about when they announced it, the dynamic of the different type of creatures that would walk around and interact with eachother (which was only partly done with the bigdaddy/sister), having to find parts to modify your guns, etc..
gameplay was a bit simplified, which is a shame for such a fantastic explorational game.
voicelogs were ace though.
It does have the SHOCK in the name, and I wanted it do be a shock type game, even the first systemshock had an inventory.
I'd have to agree;
The last thing a game as "deep" as this needs is to be dumbed down for the FPS audience. For godsake, they have 5 halo games to play, among countless others. Please, give us something actually different, instead of just SAYING it's different. As long as it carries the "Shock" name, it should live up to it with it's depth, and tension. Atmosphere is a wonderful thing, but does not make a game alone. Dead Space, IMO is a perfect example of a horror game done proper. Great atmosphere, great character design (except the hair, at least we only saw that woman a few times) and great gameplay. I realize that Bioshock isn't straight up horror, but it needs to feel less like i'm a scrawny little tank, and more like i'm fighting for my life.
I liked the environment design, the entire idea, the exploration and the art was great, I liked the mini puzzles, I liked the mechanics of how the different things fit together.
BUT I played it on the 360 and because I had a controller in my hand the experience was pretty clumsy and gimpy. I quit playing about the time I got to the warf area. I got tired of slowing aiming, slowly turning around and slowly looking around. It felt like I was playing one of those crappy crane game. Which is a problem I have with most FPS on consoles. I guess I'm just old school PC... But some are better than others.
All those little annoying things kept breaking the experience and nudging me back into reality.
I know I would have finished if I was playing on the PC... Which is what I'll do with #2 if it comes to the PC.
I know I would have finished if I was playing on the PC... Which is what I'll do with #2 if it comes to the PC.
The PC version was good - I can't imagine playing it (or any other shooter) with a control pad. I thought it was a pretty decent game - fabulous environment and lighting work, beautiful water effects and the overall sense of mystery was awesome - the very first time I saw Rapture I was sold. Art Deco is one of my favorite architectural styles, so the whole game was like one big eye candy overdose for me.
The only thing that felt a bit of a let down was the insta-spawn machines as Jackwhat said, and the lack of any real impact of deciding whether the Little Sisters died or not. Sure, different ending, but the previews made out this was a crucial gameplay element, and it felt kinda bolted on.
played 1 on 360, loved it, but felt everything after A MAN CHOOSES was unnecessary. I have yet to see anything about Bioshock 2 that has me thinking it is anything more than an continuation of the unnecessary stuff.
The water scenes will be from what I've heard without any action and simply "breather" moments, walkable pretty scenes, but without any kind of interaction.
sys shock > bioshock imho, except for the graphics naturally. the plaster dude was a highlight though, and the little sister training facility. But I did think there was something on the tip of my tongue that I just didnt quite 'get' about the setup in bioshock. Things that didnt quite fit in my mind about the world I was presented with. I brushed that feeling aside because the trip was so enjoyable anyway, but it stayed there in the background.
I always thought it was hilarious how they tarted up the super-cliche magic powers like they were some crazy innovative new gameplay mechanic... which was ridiculous because anyone with a brain could tell they were just guns that looked like hands. Sorry guys, but changing the name "gun" to "plasmid" doesn't make you a brilliant game designer. A for effort, though.
I liked the environment design, the entire idea, the exploration and the art was great, I liked the mini puzzles, I liked the mechanics of how the different things fit together.
BUT I played it on the 360 and because I had a controller in my hand the experience was pretty clumsy and gimpy. I quit playing about the time I got to the warf area. I got tired of slowing aiming, slowly turning around and slowly looking around. It felt like I was playing one of those crappy crane game. Which is a problem I have with most FPS on consoles. I guess I'm just old school PC... But some are better than others.
All those little annoying things kept breaking the experience and nudging me back into reality.
I know I would have finished if I was playing on the PC... Which is what I'll do with #2 if it comes to the PC.
I've been playing it this week on PC since I bought it during the steam sale and I have had the opposite experience.:)
I played it once on PC shortly after its release and couldn't stand the PC controls so I stopped playing (also around the wharf area). I usually can't conceive of using a pad for an fps, but this time I gave it a try (360 wired plugged into PC) and it works much better. Not necessarily for the aiming, but for the plasmids and switching. Also my movements with the mouse cause massive tearing even with vsync. Stick movements are slow enough not to have the same effect. I turned the stick sensitivity up and have actually gotten a lot further through the game than before. I always try to use the control device the game was meant for. In this case it feels to me like it was developed more for 360 and PC as an afterthought.
Well, so far I have been really enjoying the game for its plot, lore, environment and characters. The shooting is clunky and difficult with both PC and 360 controls. Not bad enough that I will stop playing again but enough that they should be tweaked. It doesn't feel like a game that should have a sequel though. It's about you getting stranded then trapped in rapture and trying to escape while fighting Ryan and helping Atlas. Sort of a self contained plot. I haven't reached the end yet but maybe it leaves itself open for a sequel?
I'll definitely check out the sequel when it's released.
It's an entirely new team from bioshock 1, without ken levine (system shock 2, bioshock creator)
why is anyone excited for a 2k games sequel to an Irrational Games game?
As long as they stick to the creepy underwater, decayed art deco city they can't mess it up too much. It's not really about blazing trails at this point but maintaining what was laid down. It's a bit like getting all bothered about who's making the next madden game if that was to ever switch dev's. Sure they can screw it up but its probably not hard to get right.
I don't know. The whole undertone and barely restrained symbolism of trashing Ayn Rand was one of the high points for me. Oh don't get me wrong, I loved the gameplay, but what made it stick out was that depth.
If this new team isnt really into this or exploring Rand or other 19th-20th century futurists hubris, it probably wont work beyond being "the sequel". Thus the initial purchases will fade off quickly if it cant deliver something similar to the first.
I hope someone post a few screens of the high-poly models used in Bioshock 2. Its great to see the raw work put into magnificent projects like these. (i say this after having seen the avatar thread on zbrush central. check it out!)
It's an entirely new team from bioshock 1, without ken levine (system shock 2, bioshock creator)
fo shizzle?? does anyone know what is he working on next?
his games r pretty much the only ones i play no matter what (besides id soft... altho that might change soon )
I always assumed it was because he never seemed too in favor of bioshock needing a sequel. The (optimistic) rumor is that he's making an Xcom game at 2k boston (formerly irrational), which this interview touches on.
Well they've gotta be gender inclusive, I'm surprised they got away with the first one at all, without fury from the womens lib. Although now their pushing gender stereotypes, cant women be strange and men be agile?
Im pretty confused here with the developers constant name changing. Can someone just tell me if its the same developer as the first thats made this one...?
No, it is not. 2k boston (formerly and currently called Irrational games) is not involved with the project, and has not been. Scroll up, i posted a link earlier on this page.
I always assumed it was because he never seemed too in favor of bioshock needing a sequel. The (optimistic) rumor is that he's making an Xcom game at 2k boston (formerly irrational), which this interview touches on.
Vahl, kary: Congrats guys, always cool to know who was involved in these huge titles.
I for one loved the first game, definitely one of my favorite games of all time. At first I wasn't crazy about it, but as I played it, the game grew on me. I loved the art, and effects, I thought the story line was cool with all the twists and turns, and Leveling up my character got me totally hooked.
Bioshock 2 is one game I'm definitely getting when it comes out.
JacqueChoi, on its own its quite a good shooter, but from a title bearing shock in the name many expected such a game, and even irrational were quite into creating a shockgame aswell, with a living ecology, survival gameplay, inventory, constructing weapons from parts.
It became quite a trimmed down experience, and the problem now is that the general thought about it is "hey, it sold way better than any previous shock game, lets stick with this formula!"
it had the aesthetics of a promising shock game, claustrophobia, the outside wanting to get in, stuff gone horribly wrong, voicelogs!, but the gameplay of a simple shooter.
Replies
Edit: I absolutely hate games that constantly force you to search for ammo and health. Absolutely absurd. Let people with OCD do that on their own time for their own fulfillment. Let people trying to enjoy the game do just that.
To me the Big Sisters don't look at menacing or threatening as the Big Brothers in the first one. But overall it looks pretty damn good.
The sequel is completely off my radar.
Dead Space... now theres an atmospheric game.
the character art looks vastly improved over the first game, in-game and concept wise so I am stoked about that,
I just hope they remember to give you the right hand models in the first person view this time, 'cause becoming the Big Daddy in the first one but still having the same bare hands even though you had to searching for the giant gloves completey ruined the immersion for me.
rapture is an awesome place, I just dont want to shoot my way through it yet again with psychic powers.
What your complaints are? I thought about System Shock 2. Not this game however. If one complaint, they needed more variety of messed up humans and voices.
[ame]http://www.youtube.com/watch?v=bncxTilQKAs[/ame]
the first bioshock they talked about when they announced it, the dynamic of the different type of creatures that would walk around and interact with eachother (which was only partly done with the bigdaddy/sister), having to find parts to modify your guns, etc..
gameplay was a bit simplified, which is a shame for such a fantastic explorational game.
voicelogs were ace though.
It does have the SHOCK in the name, and I wanted it do be a shock type game, even the first systemshock had an inventory.
The last thing a game as "deep" as this needs is to be dumbed down for the FPS audience. For godsake, they have 5 halo games to play, among countless others. Please, give us something actually different, instead of just SAYING it's different. As long as it carries the "Shock" name, it should live up to it with it's depth, and tension. Atmosphere is a wonderful thing, but does not make a game alone. Dead Space, IMO is a perfect example of a horror game done proper. Great atmosphere, great character design (except the hair, at least we only saw that woman a few times) and great gameplay. I realize that Bioshock isn't straight up horror, but it needs to feel less like i'm a scrawny little tank, and more like i'm fighting for my life.
BUT I played it on the 360 and because I had a controller in my hand the experience was pretty clumsy and gimpy. I quit playing about the time I got to the warf area. I got tired of slowing aiming, slowly turning around and slowly looking around. It felt like I was playing one of those crappy crane game. Which is a problem I have with most FPS on consoles. I guess I'm just old school PC... But some are better than others.
All those little annoying things kept breaking the experience and nudging me back into reality.
I know I would have finished if I was playing on the PC... Which is what I'll do with #2 if it comes to the PC.
The PC version was good - I can't imagine playing it (or any other shooter) with a control pad. I thought it was a pretty decent game - fabulous environment and lighting work, beautiful water effects and the overall sense of mystery was awesome - the very first time I saw Rapture I was sold. Art Deco is one of my favorite architectural styles, so the whole game was like one big eye candy overdose for me.
The only thing that felt a bit of a let down was the insta-spawn machines as Jackwhat said, and the lack of any real impact of deciding whether the Little Sisters died or not. Sure, different ending, but the previews made out this was a crucial gameplay element, and it felt kinda bolted on.
Still definitely looking forward to it.
Your supposed to be able to go out into the open ocean, which might be interesting depending on how they've implemented it.
Looks kind of cool so far, but with Mass Effect and Splinter Cell coming out so close to it
why is anyone excited for a 2k games sequel to an Irrational Games game?
That I did not know.
Guess I have to wait to see reviews first.
Where did Levine go/working on?
I've been playing it this week on PC since I bought it during the steam sale and I have had the opposite experience.:)
I played it once on PC shortly after its release and couldn't stand the PC controls so I stopped playing (also around the wharf area). I usually can't conceive of using a pad for an fps, but this time I gave it a try (360 wired plugged into PC) and it works much better. Not necessarily for the aiming, but for the plasmids and switching. Also my movements with the mouse cause massive tearing even with vsync. Stick movements are slow enough not to have the same effect. I turned the stick sensitivity up and have actually gotten a lot further through the game than before. I always try to use the control device the game was meant for. In this case it feels to me like it was developed more for 360 and PC as an afterthought.
Well, so far I have been really enjoying the game for its plot, lore, environment and characters. The shooting is clunky and difficult with both PC and 360 controls. Not bad enough that I will stop playing again but enough that they should be tweaked. It doesn't feel like a game that should have a sequel though. It's about you getting stranded then trapped in rapture and trying to escape while fighting Ryan and helping Atlas. Sort of a self contained plot. I haven't reached the end yet but maybe it leaves itself open for a sequel?
I'll definitely check out the sequel when it's released.
If this new team isnt really into this or exploring Rand or other 19th-20th century futurists hubris, it probably wont work beyond being "the sequel". Thus the initial purchases will fade off quickly if it cant deliver something similar to the first.
fo shizzle?? does anyone know what is he working on next?
his games r pretty much the only ones i play no matter what (besides id soft... altho that might change soon )
I always assumed it was because he never seemed too in favor of bioshock needing a sequel. The (optimistic) rumor is that he's making an Xcom game at 2k boston (formerly irrational), which this interview touches on.
another quip on it:
http://www.computerandvideogames.com/article.php?id=210923
Yeah, It is sweet! & I like showing it off...lol.
You can not build up a story revolving around the big sister, then make her character multiply...
Hmmm, I bet it is still great!!
Steer clear people.............
im shocked! my guess is that its an x-com/jagged alliance-like game. levine being behind it - its gonna be a sure killer!!!! woohoo!
http://irrationalgames.com/
edit: bah just noticed it was mentioned a few posts up. Cool site though.
B
Same here
I for one loved the first game, definitely one of my favorite games of all time. At first I wasn't crazy about it, but as I played it, the game grew on me. I loved the art, and effects, I thought the story line was cool with all the twists and turns, and Leveling up my character got me totally hooked.
Bioshock 2 is one game I'm definitely getting when it comes out.
I thought it was a freaking AMAZING game, that had one of the silliest and crappiest final bosses ever, but overall a well deserved GOTY nomination.
Looking forward to this game, but because it's a different developer I'll hold off on the purchase till the reviews come in.
^_^
It became quite a trimmed down experience, and the problem now is that the general thought about it is "hey, it sold way better than any previous shock game, lets stick with this formula!"
it had the aesthetics of a promising shock game, claustrophobia, the outside wanting to get in, stuff gone horribly wrong, voicelogs!, but the gameplay of a simple shooter.
http://www.gamespot.com/shows/now-playing/?event=now_playing_bioshock_220100129&tag=topslot;img;1
I can feel the onset of carpal tunnel in my shoulder from jes watching the walkthrough footage.
Anywho, that is all
And I make 3! weeeeeeeeeee!