Hello. Its been five or six years since the last time I did any sculpting/modeling. The last tool I used was Modo 101 so it feels like stepping out of a time machine.
Here is the start of my first character. I was hoping to get some initial feedback... I feel out of the loop. I was studying the Left 4 Dead 2 models and thought this would be a reasonable step up in mesh density for the following generation of game engines. That seems like a good target for a character modeling portfolio. I don't have much experience in the area. Thoughts?
![20091110.jpg](http://timdeneau.com/20091110.jpg)
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Hard to really tell from this angel, but the back of her head appears to be really small.
Any chance you could post a front and side shot?
She has a thick head of hair, so I was thinking of constructing it purely out of hair planes. This would likely consist of an opaque base layer, with a lot of curly waves (alpha masked) covering the base. This may or may not be a good idea haha, it sounds like a nightmare to manage already.
i also laughed at jon rush back of head comment. pretty funny stuff
I never thought I would see Eli in 3D good going
Just a little extra ref
Keep up the good work.
I agree about the hair line.
Also she seems to have a little extra fat under her jawline, in the ref images she has a pretty prominent transition from her chin to neck.
I'm not sure if its the render but I think her eyes and lips could be a touch small compared to the images also, makes her look a year or 2 older.
Great progress though and a really cool subject.
-Woog
I have quite a bit of reference, over 100 screenshots from the disc. I wonder if the film was shot over a long period, because she looks different between scenes. Sometimes her cheeks are chubby, sometimes not. I swear the size of her nose changes. Perhaps I should stick with a smaller set of reference.
I was experimenting with a couple different poses and outfits and settled on the jungle gym sequence. Those 80s pants are so amazingly ugly I love them.