Starting up a sci-fi hallway. It originally started out as just doing a quake 4 pillar concept by Paul Richards, but decided to make a scene out of it. I didn't use any concept for the floor. Pillar came out to be 875 tri's and a 512x1025 map. The floor is a 512x512 mirrored in the middle
Crysis screens:


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Either way looking good, keep it up!
@kaburan: thanks. Hmm, yah i guess the hinge seems a bit weak, but it doesn't look too bad from the sides, where you can see the hinge connector thingy a bit better. I'll see if I can fatten that part up a bit
highpoly
Be sure your edges are big enough to influence your normal maps. You don't want to do all that work, only to have them dissolve into noise.