So Bethesda just posted a blog written by SD's Art Director, Olivier Leonardi - quite an interesting read, plus there's concept art there from our very own Tully.
I'm digging the grafitti style art a lot. It's almost like the feeling I got when I first saw "mirrors edge" come about with it's first screens. I was like wha'...
Argh, just release the damn game already The characters and customisation are the best looking in any game sofar IMHO. The only game where the characters seem to look COOL no matter what
Those characters look hawt. I also like the proportions on your environment assets. Even the caution tape has a certain shape to it that lends itself to the style of the game.
however....please fix the old doom walk anim. the gun bounces like mad when dude is creepin.
i've been waiting for someone else to hit up mirrors edge style navigation. do we have any news on how the navigation may be different from mirrors edge?
That SMART is an interesting system, I just hope you guys tie it to RPG elements so players actually level up jumping and climbing so it becomes a core ability that players grow into, balance, and customize over time rather than just an "easy mode" button. Maybe your character's particularly good at climbing so you know to use that button to scale vertically more often than other characters for example. But enough smarmy suggestions, game looks tight, thanks for the post!
That style of locomotion looks like it's going to need an extremely clear language of level design and layout to avoid frustrating moments to the player: "no, I expected to be able to slide UNDER that, not run through the sensor, I couldn't see it went all the way to the ground until it was too late".
i'm hoping SMART is joined w/a classic jump and crouch button.
It is. Basically you have the traditional jump/crouch buttons that you still use manually, and holding down the SMART button is analogous to using "sprint" in most current FPS games.
We just took the concept to it's logical next step by saying "well, surely if you want to sprint then you want to be going as fast as possible all the time", leading to automatic low vaults, mantles, and other more advanced techniques in conjunction with jumping/crouching at the right time.
Thanks for the feedback guys, it's worth noting that this footage is old (if anyone saw our original E3 presentation then they will recognise it) so we've come a long way since then, and everything looks and works even better now
wow...this looks fantastic
I really love the direction of the art and the SMART button seems to be really intuitive.
Tully has done a great job with the concepts...I really love the Resistance-Character-014 piece...its very dynamic and has a real feeling of life.
The environment is looking groovy too...You must have made some massive changes to the engine...its another world, even when compared to ET:QW
This is idTech4 right?
As Keizza said, the walk animation seems a little jarring but im sure it will be improved before the release
The movement system looks great. I'd love to see more FPS games using this sort of thing.
Not such a huge fan of the Assassins Creed-esque "hold for magic freerun" button (although it makes sense in a fast paced MP game like this) but it's great to see it nonetheless.
And the art style is, as already heavily stated, fantastic
Awesome. This stuff was shown at quakecon. The gameplay footage looks cool in that video, but was way cooler live There's definitely some interesting stuff happening with Brink. I'm definitely looking forward to playing it.
Awesome stuff, really love the colour, so different from todays next-gen greyish look. The area in the vid is particularly very impressive the way the blue sky contrasts with the reddish environments.
I hate that the online communities are separated due to different consoles, I really don't like having to play a FPS on consoles just so I can play with my buddies. And I'm hoping for mods cause it is Bethesda.
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i absolutely love what you guys are doing there. wish i could work on something that cool.
Looking great guys!
just love the stuff.
http://g4tv.com/videos/43012/Exclusive-Brink-Playing-Smart-Freedom-of-Movement-Preview/?quality=hd
(I get a "SEXPO" ad before that... thanks G4)
Though northern hemisphere fall release? aw i was hoping for sooner.
Really cool guys one of my majorly anticipated games.
Love the art style, btw!
Didn't want to see this though: http://www.shacknews.com/featuredarticle.x?id=1226
But, no girls in brink?
Marketing master plan.. or something
PS I typed this reply with my boner.
however....please fix the old doom walk anim. the gun bounces like mad when dude is creepin.
i've been waiting for someone else to hit up mirrors edge style navigation. do we have any news on how the navigation may be different from mirrors edge?
I wanna play!!!!!!!t! !!
Great stuff MoP!
Ambitious though, I like it.
It is. Basically you have the traditional jump/crouch buttons that you still use manually, and holding down the SMART button is analogous to using "sprint" in most current FPS games.
We just took the concept to it's logical next step by saying "well, surely if you want to sprint then you want to be going as fast as possible all the time", leading to automatic low vaults, mantles, and other more advanced techniques in conjunction with jumping/crouching at the right time.
Thanks for the feedback guys, it's worth noting that this footage is old (if anyone saw our original E3 presentation then they will recognise it) so we've come a long way since then, and everything looks and works even better now
Edit: Weird, missed this video before:
http://g4tv.com/videos/43021/Exclusive-Brink-Preview/
It's not HD but it does show some gameplay.
I really love the direction of the art and the SMART button seems to be really intuitive.
Tully has done a great job with the concepts...I really love the Resistance-Character-014 piece...its very dynamic and has a real feeling of life.
The environment is looking groovy too...You must have made some massive changes to the engine...its another world, even when compared to ET:QW
This is idTech4 right?
As Keizza said, the walk animation seems a little jarring but im sure it will be improved before the release
Im definitely going to grab this one.
Not such a huge fan of the Assassins Creed-esque "hold for magic freerun" button (although it makes sense in a fast paced MP game like this) but it's great to see it nonetheless.
And the art style is, as already heavily stated, fantastic
thisll be on PC right??
you guys have seriously kicked it up a notch since quake wars.. qw looked great, but this is another level
HD Container City walkthrough!
kinda reminds of APB a wee bit.