Alright I'm actually going to start updating this SB hopefully daily so here's what I'm working on at the moment. I think the face is done but the hair is in progress and looking pretty bad hah. Lots to learn : D. Hopefully will turn into a current gen char so the poly count is pretty generous at 4.5k tri's atm, aiming for around a 20k tri char in the end. Also first time using normal maps, spec maps, etc. awesome!
Marmoset Y U NO DO EYE SHADOW AND HAIR PROPERLY. I've tried messing with blend modes, etc. but all that seems to work is Alpha to coverage. Here's a closeup of the eyes in the max viewport normally.
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Zeldrak: Thanks man.
Alright I'm actually going to start updating this SB hopefully daily so here's what I'm working on at the moment. I think the face is done but the hair is in progress and looking pretty bad hah. Lots to learn : D. Hopefully will turn into a current gen char so the poly count is pretty generous at 4.5k tri's atm, aiming for around a 20k tri char in the end. Also first time using normal maps, spec maps, etc. awesome!
Marmoset Y U NO DO EYE SHADOW AND HAIR PROPERLY. I've tried messing with blend modes, etc. but all that seems to work is Alpha to coverage. Here's a closeup of the eyes in the max viewport normally.
Will post moar tommorow.