Hi!
I just graduated with BA in Multimedia Arts. I'm currently building up a portfolio of new works for future employment, and for art's sake. hehe
I just want to share my works with you guys, contribute to the community, and at least,try to get some feedback regarding on things I could still improve on, the stuff that I might be doing right or wrong or what not.
I hope to get a lot of CC's for my works, so I can improve further.
That's it. Thanks Guys!
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I don't have a website yet cause I still don't have that much to show. I will set-up one when I have enough works as contents for my folio.
here is something that I just recently finished:
here is a character I did during my internship:
and some stuff I did in Zbrush just for practice and fun:
That's all for now!
Replies
Thanks man! The heads are rendered in Zbrush 4 with BPR. I used the traditional multi-pass method and comped them in Photoshop.
Two things that I would say are:
Eight images of your first character seems a little overkill. I'd much prefer 1 or 2 well presented boards containing a couple of shots rather than one
[LIST=2]I'd either remove the image below or change it too none coloured materials so that its more obvious that its the high poly model[/LIST]
Best of luck with the job searching
Other than that , its a pretty sweet portfolio , really digging the head sculpts ,I am planning on doing something similar myself
Thanks a lot Grimmstorm!
I apologize for going overkill, I just thought I needed to show more angles for the character I made. Think I got a little vain. I removed some of the images and the hi poly model as well like you suggested!
Thanks again!
Thank you for appreciating my work Barnesy!
Oh yeah, about that-- The rig that I used for my characters was pretty basic, and I really did not bother weighting them very well. I just wanted to be able to pose them. Because someone else will be assigned to do the animation rigs. But now that you mentioned it, I think I really should polish the rigging/ skinning too when I'm doing a character.
Thanks for noticing man!
I'd like to see your head sculpts too! good luck on that!
err.. sorry but I dint get it. XD thanks for what, exactly?
I don't get it too.. why are you thanking me? sorry XD
Thank you. I kind of got different ideas from many pegs/ references. They are always useful.
Yeah, I think so too. I realized how hard it is to get interesting and dynamic poses for characters. Posing female characters is the hardest.
I'll keep that in mind next time I pose my characters. Thank you!