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[UE4] The Death of UnrealScript and The Birth of a New Kismet

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odd_enough polycounter lvl 12
Figured I might as well share this here for anyone interested :)

I spotted this article in my Beyond Unreal RSS feed this evening: http://www.beyondunreal.com/view_story.php?id=13596

The source article also goes into slightly more detail about the new Kismet system than the wired article. I linked the article to our lead programmer who then proceeded to jump around and hip thrust the air for 3 minutes straight when he got to the point about UE4 going 100% C++.

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