The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons.
It is the succesor of the Quad Chamfer maxscript, improving on by:
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Speed. Being a native c++ plugin now it allows you to modify chamfers in real time.
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Control. You can determine the look of your chamfers by controling their sharpness/roundness.
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Robustness. A robust new algorithm allows you to chamfer any edge combinations without unpredictable results.
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Flexibility. You don’t have to commit to any chamfer, you can always change them later.
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Workflow. With the new “Use Smoothing Groups” option you can chamfer the sharp edge between smoothing groups. This allows you to go under the Quad Chamfer modifier and make changes to the topology without destroying your chamfers.
More here
http://www.mariussilaghi.com/qchamfermod.htm
[ame="
http://www.youtube.com/watch?v=pBoA5zmky2w"]Quad Chamfer Modifier 1.0 - YouTube[/ame]
[ame="
http://www.youtube.com/watch?v=ZaVd6oFsZRs"]Quad Chamfer Modifier 1.02 - Quad Intersections - YouTube[/ame]
[ame="
http://www.youtube.com/watch?v=mD3tcG9JwRg"]Quad Chamfer Modifier 1.04 - Variable Chamfers - YouTube[/ame]
Replies
AWWW MAN AWWW MAN it works almost perfectly not entirely but really does a great job
when I collapse the modifier into an Edit Poly, and go into edge mode, some edges will be pre-selected. Now, any undo will simply result in deletion of those edges.
also, it did crash on me when i tried the open chamfering while dicking around last night.
i'm using max 2012, 64 bit on a windows 7 machine.
I released 1.01 today, you should have gotten the email with the update.
1.01 - Fixes a crash when chamfering around triangles or n-gons
I didn't program it to do anything special to the uvs. But is does something to them as a side effect, don't know if this is what you are looking for. See the image below.
What doesn't work perfectly, maybe I can fix it?
I tried to reproduce the first issue with the collapsing but no luck. It would be great if you could send me a max file with that problem.
I think 1.01 fixes your second issue with max crashing. Let me know if it crashes again.
Spent some more time with this today, and the combination of chamfering around smoothing groups and slapping a turbosmooth modifier on top is amazing. I'll have to adjust my workflow a little bit, but for simpler meshes it's a godsend (especially since you retain your lowpoly base). It's real quick and works much better as a modifier. Autodesk should hire you
Oh I just saw is not free ...
Don't you think 30 usd is too much for the lugin ? ...
30 seems pretty fair, this sort of thing takes a lot of work. and the 10euro upgrade is also very nice.
The modifier seems pretty usefull but is there any way to have it work with editable poly aswell?
(why didn't I have this years ago :poly121:)
appreciated what I've seen so far is really great. nice work dude.
Excellent work!
Hate to seem nasty but if someone in maya's community published this it would probably be free.
Not that I begrudge anyone making anything from their hard work but it really goes along way in boosting ones appreciation for the open source communities generous spirit.
The nice thing about paying for something is that I feel entitled to bitch and moan about every little thing because now I become entitled with baby faced nerd rage.
On the other hand if this was published free for Maya it would probably be a script.
But then again it would now probably be a python script where performance is now negligible for a tool like this and one does not have to feel hostage to the whims of the authors particular timetable everytime there is a new version of the parent application.
Easily worth the money. Thanks again!
1.02 - Adds a Quad Intersection option to remove n-gons and triangles at intersecting edges
[ame="http://www.youtube.com/watch?v=ZaVd6oFsZRs"]Quad Chamfer Modifier 1.02 - Quad Intersections - YouTube[/ame]
new version looks great.
Can you work on the editable poly level UNDER your modifier, like adding new geo/changing geo affecting the chamfered edges created by your modifier ?
This looks very useful but I'm affraid everything goes to hell if you touch your chamfered edge under the modifier.
Now prove me wrong and you sell another license
Yes you can.
I've been using this technique for years, although I've used edgechex since that was the only option previously.
This one looks better though. Here's an example of how you can work with it.
http://www.mattiasmagito.com/misc/Edgechex_Example.jpg
I'll use it, but for those who didn't bought the chamfer script (10 bucks for the modifier upgrade is not too bad) it's not that an obvious choice.
Thanks for the work.
I released 1.03 which adds an option to chamfer by edge weights which is more powerful and easier than the chamfer by smoothing group option.
Everybody who bought or upgraded the plugin should have received this update.
Watch to video below to see the chamfer by edge weights option in action.
[ame="http://www.youtube.com/watch?v=C0UYIrRERWI"]Quad Chamfer Modifier 1.03 - Chamfer by Edge Weights - YouTube[/ame]
BeatKitano: For not-too-complicated hard surface shapes, it's pretty sweet. I've been using it for the last couple of days, and basically my modifier setup is Quad Chamfer on top of an Editable Poly, and Turbosmooth on top. Set the Chamfer modifier to use smoothing groups, and basically all you need to do is set your smoothing groups in the Editable Poly and tweak the settings in the Chamfer modifier.
Obviously it's a 'blanket' solution, so every hard edge will be chamfered the same and that might not be what you need. Incorporating Edge weights might be very helpful here.
As you might suspect, your low poly base is very easy to make game ready without having to delete countless edge loops. Saved me tons of time today!
Give me the script for free and I will do it with my best Morgan Freeman impression.
I mean that would solve the "all edge look the same" effect.
Because right now if you want to vary your chamfers all around you have to collapse the stack to add another quad chamfer on top which defeats the whole purpose of the modifier.
Or maybe a x weight inputs, so we can use x values on the editable poly which should be enough variations to get a pretty nice chamfering.
But I'm much more pleased than with the 1.02, so good job !
I have been working on such a thing such.
Thank you. A variable chamfer would solve the issues with all the edges looking the same.
This is kind of funny to me, because when I switched to Maya from max for a feature film, I kept trying to find small scripts to replicate either basic functionality that had been in every other software since the 90s, or useful add ons from max. Either they didn't exist at all (and 4-5 did for max) or in the case of the best one, NEX, it was 150 USD. So not sure your screed rings true.
Exactly. I have to use Maya at work now, and I've just gone back to max for the most part. Too many simple tools are missing/not free/are scripts. Plus they just don't work or will cause production issues.
Not to mention a ton of other bugs I run into daily using Maya. You can't even f***ing select an object half the time, because it just misses and goes right through, unless you view the geo at a certain angle.
Variable Chamfers in 1.04
1.04 - Improves the Chamfer by Edge Weights option by allowing variable chamfers
- Fixes a crash when open chamfering with turbosmooth on top
[ame="http://www.youtube.com/watch?v=mD3tcG9JwRg"]Quad Chamfer Modifier 1.04 - Variable Chamfers - YouTube[/ame]
I got some sample assets ready and ill get to work on that video tomorrow mourning.
Has any other app had a similar workflow to this were you auto generate your support loops in a seperate layers or level on a stack? This is some Dynamesh level of innovation. AWESOME MODIFIER.:):thumbup:
I'm not aware of other software packages offering so much control over the chamfering process. Variable chamfers are the norm in solid modeling packages (nurbs modeling) but in polygonal modeling it is the first.
I can't wait to see your video tutorial.
I have to thanks Computron for his awesome bug reporting.