Hi all! This is my first post and my last work, a real time model based in Scarlet Witch, Marvel character. 10.700 tris 2k Textures Zbrush for high poly model, 3D Max for low poly retopology, xNormal for normal map, photoshop for texture and Marmoset for real time render.
Very nice man, the area between her breasts is distracting tho, looks like you just drew the lines there for folds. Also try playing with different hues and materials(leather/plastic e.t.c) to break up the monotony of the reds.
Replies
Well done though, portfolio piece?
~t