EZ all, I've been noticing a problem thats becoming increasingly annoying lately in 3DS Max 2011. Basically, when I have a model that is more complex than a simple primitive, and I go into vertex subobject mode to make some detailed selections, it seems that I will ALWAYS select "backfacing" verts, EVEN though I have "ignore backfacing" enabled.
Does anybody know why this happens, and what I need to do to STOP it? Its really starting to get on my nerves now lol, because I have to keep double, or triple checking my selections, every single time I make a them. It can be anything as simple as trying to select a line of verts going down the center of the back of somebodies head; when you rotate round to the front, you'll see that you've also selected a load of verts on the nose, forehead, lips etc.
Why does this happen? Why doesn't the "Ignore backfacing" function work in vert mode!?
Thanks!
Replies
Have you tried a Reset Xform lately?
Extremely fiddly doesn't even BEGIN to describe how fiddly this makes complex selections lol... All I wanted to do at one point was select every vert in a line going along the length of a finger. Should have taken 2 minutes at the most, but it took about 10 minutes!
Another way of selecting verts on a line is to select the Edge Loop, then convert that to a vertex selection. Very quick. I think there's also a command for this in the Graphite ribbon.