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Scalar Parameter NOT Fading in Matinee

So I have a scalar parameter setup with a material instance.

The parameter controls a texture that "eats" into another texture revealing a fire texture.

When I hook this up in Matinee, it will not "fade" from one texture to another as it should, it only is a basic on/off look where it's one material until it finishes the animation and it immediately POPS to the other material with no fading whatsoever.

What am I doing wrong here?

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