Hello PC!
After
this thread I think it's time to move on and get some help here to make my first environment. I'm going with a very simple corridor (I hope so) that was posted on the previous thread.
That said.
Here are the refs:
>
http://i.imgur.com/MtHqt.jpg
>
http://i.imgur.com/LG8UF.jpg
And here is the current WIP:
I need to know if I'm in the right direction...
Thanks
Replies
Cheers
David
instead work on getting a nice blockout in first... and get a first pass of lighting...then look at splitting it up into assets
alot of people think of environments as making assests and fitting them together... this is a bad workflow and can lead to unatural looking envs (unless its a particularly modular env that suits this approach) get the big shapes in first ... get the big tiling tetures (floors ceiling walls) in then look assets needed
Man, I'm soo lost haha. Should I make the blockout with brushes? What is the workflow? Thank you for your help. :thumbup:
Cheers
You can do it with whatever you like, brushes or by making it in max/maya on the grid and then sending it to UDK. UDK can also export your level to FBX, so if you make it using brushes and want to fine tune, you can use that method also.
Some progress: