Hi my name is James. I am currently available for a upswing in work with my latest gig finishing up soon. So as of now I am available.
** Please be aware I only take paid work. Thank you for your understanding.
My work covers as followed.
-Environment & architectural Design/Modeling
-Level Design
-Concept Art 2D
-Particle FX
-Texturing, both stylized/photo-realistic with photo-source editing/scratch texture based utilizing use for both seamless texture panels as well as customized Texture Atlases to accommodate platform-specific optimization.
-Optimization of 2D/3D assets e.g. iOS, Android, Stand Alone PC.
-Hard Surface Modeling/Organic Modeling (Zbrush/MudBox) with accurate topographic conversion to low poly game ready assets as well as advanced use of PolyPaint for unique character assets including environment prefabs.
-UVmapping
Client list
Mobile Werx
Creative Technologies
Element Design Group
Intel
IBM
Idea Fabrik
Sneaky Games
Simutronics
Pillar4 Entertainment
Disney/Nickelodeon (Spongebob's Great Jelly Rescue 4D ride)
ISOTX (March Of War)
Zero Latency Media (VR related)
Keen Live (Pharma/Corporate VR/3D related)
and a few other individual clients for iOS based projects involving environmental 3D assets.
Links to work
http://jbrady3d.carbonmade.comhere are some recent examples of my work.
Zero Latency Media
https://www.zerolatencyvr.com/ Character artist responsible for creating Zombie characters
Responsible for designing, and modeling Zombies.
Use of Maya as a base Topological model, then brought into zbrush and sculpted out
then textured in Substance Designer to create the feel of rotting decomposing skin, dirt, dust, blood at areas of bites, and mouth indicating feedings, or damage from prior bites before they turned.
Recent Personal Volunteer Project (Xshift online)
https://www.facebook.com/XShiftOnline/?fref=ts Leixcon Grey (Main demo Character)
Early Zbrush Render
Different facial painting representative of her Faction affiliation.
exported into tool bag testing prior to unity import.
Robinsade (a tropical island Survival game )
Main character that was trapped. (tested with Fur Fx shader in Unity for potential clothing options)
close up of skin texture made in zbrush (no actual textures used, all poly paint, alpha brushes, and pore, skin brushes)
native tribe characters
for further examples please visit my website for other examples of my work and focus.
my skill set for software programs
3DS Max & MAYA: Advanced
ZBRUSH/MUDBOX: Advanced
(unrelated edtior/game engines)"
UNITY3D general Editing/Asset Structure optimization/level Design/Familarity with Asset Server structure and use.:Moderate to Advanced
Unreal 4 Engine: Advanced
Hero's Engine: intermediate/Advanced Trained via Simutronics since 2009
TORCHLIGHT: moderate
Photoshop/illustrator: Advanced
contact me through here or through skype my name is sgtkoolaid as well
I hope to hear from some of you.
Replies
Turizmo SHifters animation cycle
Turizmo Renders
-Environment & architectural Design/Modeling
-Level Design
-Concept Art 2D Character/environment/Weapon Design
-Particle FX
-Texturing, both stylized/photo-realistic with photo-source editing/scratch texture based utilizing use for both seamless texture panels as well as customized Texture Atlases to accommodate platform-specific optimization.
-Optimization of 2D/3D assets e.g. iOS, Android, Stand Alone PC.
-Hard Surface Modeling/Organic Modeling (Zbrush/MudBox) with accurate topographic conversion to low poly game ready assets as well as advanced use of PolyPaint for unique character assets including environment prefabs.
-UVmapping
-Rigging/Animating
I also have completed logo design for them which consisted of both 3D/2D rendered images to be used in game website as well as other promotional assets. The game is still not finished so I am limited in what I can provide as samples, but these were allowed for permission so as to give a taste of the work I provided.
there are other assets, levels and general 3D work I did, but I felt these would suffice for now until I received more permission to display work I provided to them.
http://jbrady3d.carbonmade.com/projects/4570513#1
feel free to contact me through pm or through skype(name is sgtkoolaid) if you have any paid work in need of completion, short term or long term.
Best Regards;
James
http://jbrady3d.carbonmade.com/
Best Regards;
James
https://jbrady3d.carbonmade.com/
Drone racing game
General lighting and material test.
Speed Tree implementation Test via World Creator in Unity 3D utilizing slope/elevation influence as well as use of splatmaps to control the placement of trees and grass.
Real Displacement texture test for ground dirt in main interior of the powerplant.
Testing Post FX for depth/motion blur and glow effect for light sources for the "race path" with lens dirt/flare to the 'camera' of the drone while moving at fast speeds along a narrow corridors.
Substance Designer (Procedurally generated Brick)
Wet/dry effect for rain run off during run time.
** Please be aware I only take paid work. Living expenses and what not.... thank you for your understanding.
VR gig for Chrsyler R&D & MOPAR Sports
3D Printing Gig Frank Worrell Cricket Player
Bake out Normalmap and base topology Model.
VR RTS (Space Sci fi)
Carrier Based SHip
Battleship Based Ship
Frigate Based Ship
https://youtu.be/AvB7vDkwocI
Additional Axis Football 2019 Player Model with new head and arms, skin and jersey variations.
Now released on steam. Along with Axis Football 2018, 2019, this will make at least 3 game projects that have been released utilizing my work. I am available for work so feel free to contact me via Skype (sgtkoolaid) or via email ) terravelo@gmail.com. I hope to hear from you soon. I look forward to working on a project that will challenge me as an artist.
https://store.steampowered.com/app/1107230/The_13th_Doll_A_Fan_Game_of_The_7th_Guest/
Entertainment Center model I made in order to conceptualize a real entertainment center I am hoping to build from white oak, tempered glass for my house. Modeled in maya, textured in substance painter.
Cyberpunk style videophone model Modeled in maya, textured in substance painter.
aluminum worn garbage receptacle. Modeled in maya, textured in substance painter.
Bed model for a PersonalArch Vis project in UE4. Modeled in marvelous designer , then set up with materials and optimized UVmapping in Maya, textured in Substance painter, High detail sculpted in zbrush.
Animation Stills for presentation shots for Axis Football 2020 Menu, and marketing material. Modeled, textured, Rigged and animated by me.
Modeled in Maya, sculpted in zbrush, textured in painter.
Rock formations, and boulders that can be populated throughout a scene via terrain brush tool or manually placed individually or in clusters to create unique set structures.
Sculpted in zbrush , then textured in custom smart material in Substance painter 2020.
Set for a run down furniture prop pack I am completing as a personal project.
various furniture set pieces, and prop environment items in suburban/urban living places that a level designer can use to populate the scene effectively.