Hello, just want to ask if anyone knows a quick method to invert a mesh in 3ds max. With inverting I'm not only mean to flip the surface inside but also to flip the geometry that is facing outside to the inside. So that you get a negative form from your model ?
Is there a secret modifier that can handle this for me ?
This is the model I want to invert:
![invertw.jpg](http://img708.imageshack.us/img708/7614/invertw.jpg)
thx
Replies
quite honestly what you should have done from the start was to begin with a flat plane, do your stuff on that and then use the bend modifier to make it in a circle. its really the easiest and best way to make cylindrical objects and its super easy to edit.
- Select the tops of the gear teeth (using angle select, or the graphite modeling tools select outer)
- Set the gizmo to "use selection center"
- Scale them negatively toward the center until its inverted.
Or if you meant make the valleys hills and the hills valleys.
- Angle select the valleys and scale them outward until they match the hills, then scale the old hills in until they become valleys.
If you have to be precise click on a hill edge and click convert to shape, this will give you a spline you can use as a guide and possibly even snap to.