I'm trying to re-create a wax candle and need some help. I've tried to find info in the cry wiki without luck. I also thought of using the SSSSS shader but had a real hard time fining anything on that to. Well, i did find something, but now the wiki is so slow i can't navigate.
Anyhow, what is the best approach? I did a quick test in Marmoset and I got an acceptable result for the time i put into it, like 5 minutes.
Made a small gif to show you what I'm after, it's nothing super fancy. (When it's gray the light inside of the candle is turned of). It's just a b/w mask telling where i want the translucent effect to be.
Replies
http://sdk.crydev.net/display/SDKDOC21/Subsurface+Scattering
http://freesdk.crydev.net/display/SDKDOC2/HumanSkin+Shader
cant wait to see the result
So I've tried this for an hour or so and CAN'T frekking get it to work. I manage to get something, besides the oily spec stuff, with a black white texture in the sub-surface slot. But only with the multi-layered option turned on and a color plugged in to the first layer(?).
Well, i get nothing really. Don't know what to do?
This is my settings:
This is what the textures looks like
Also, I'm gonna put a few candles in a indoor scene. So I put up a VisArea, but then the stuff I actually manage to get a result from, outdoors, with the vegetation shader disaperars and it just looks like a regular Illu shader? What do i have to do to make it work with regular lights and probs?
I guess I'll fake it with selfIllumination instead.