Hi,
I have this mesh peace 128 x 256, but i need a oppisite side part too.
What would be the best way to achieve this?
I can't flipped it in UDK with the transform x, or y, because the tilling is wrong then.
do i need to make second mesh (right side version),
or can I use the same mesh and flip the UV's and bake out new normal map.
The mesh has normal maps too. Can you still rotate the mesh then?
So there are 3 parts (meshes) (left side,, a middle peace and right side).
I wanted (the texture to be flipped see my example attachment)
Thanks
Replies
Take a TexCoord node and run it through 2 masks that mask out the Red channel and Green channel. Which ever way you want the texture to flip, in this case you want the horizontal flipped, run it through a one minus node and append them back together.
But if it has a normal map, I don't know if it's going to work. It might, try it anyways and if the normal map decides it doesn't want to work we can fix that.
HI 16bit,
Thank you so much. I am using normal map, but it hard to tell if its working at the moment. It looks ok, right now.
Would you need to make a same node construction for the normal input too?
swapping the channels.
Thanks alot.