Hey everyone. I am starting kind of from scratch trying to learn proper topology for objects, material definition etc. I am working on a retro style fridge, and was wondering how does one make proper topology (High Poly) for a chamfered square. I have came up with two ways I think could be right, but I'd like some experienced input on this so I don't run into problems with adding a meshsmooth when it comes time.
![Il5Ha.jpg](http://i.imgur.com/Il5Ha.jpg)
Low Poly - High Poly
I am mainly talking about, how do you get proper edge loops into the ngons that form when you chamfer.
Thanks guys.
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