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Proper Topology For This Shape

Hey everyone. I am starting kind of from scratch trying to learn proper topology for objects, material definition etc. I am working on a retro style fridge, and was wondering how does one make proper topology (High Poly) for a chamfered square. I have came up with two ways I think could be right, but I'd like some experienced input on this so I don't run into problems with adding a meshsmooth when it comes time.

Il5Ha.jpg
Low Poly - High Poly

I am mainly talking about, how do you get proper edge loops into the ngons that form when you chamfer.

Thanks guys.

Replies

  • SaferDan
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    SaferDan polycounter lvl 14
    You can be be a lot more loose with the topology of a high poly. Either of those are fine to use. As long as it smooths correctly then the topology works!The n-gons and triangles are on a flat plane so it wont give you any funky smoothing errors!
  • SsSandu_C
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    SsSandu_C polycounter lvl 13
    1hpd.jpgWell you can do this in many ways. First you need to inset the faces of the door like I did. The point of this is to add geo density where you need to once you turbo smooth or meshsmooth. Ngons don't really hurt flat surfaces but having them near an edge can change the the geo density in a bad way and you might end up having visible pinches and non uniform geo on the object. As you can see you can go for the all quad route and have supporting edges so you end up with a nice hp. You can have ngons with no problem as long as you isolate them in a way so they don't affect the geo density where it counts once you subdivide it. You can look at your model and see that in the corners the density and topology is not even and it doesn't look that great. It's rather simple once you do some hp models. Show a pic of your ref and work on the model and post here so we might be able to help with some ideas for the other bits. :) Hope I helped in some way.
    1hpd.jpg2hpy.jpg1hpd.jpg
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