Hey fellow Polycounters,
I am trying to light some eyes in UDK and have some cool little reflections that are not part of the cubemap but the dominant light will not let me play ball. I can add lights ,which change the brightness of the model itself, but there are no spec reflections of the light itself
I was wondering if anyone could throw any suggestions my way please?
Thanks
Replies
Do you know how I would go about enabling the character light environment, I cant act seem to find a box for it in the skeletalmeshactor properties :S
p.s it is a skeletal mesh with dynamic lighting
I treid that and it still didn't work :O it is driving me insande lol