How do I change emissive levels in udk?
I am trying to place few lights in my level and few of the lights need to have no emissive.
I am unsure on how to do this. I remember it had something to do with instancing but not sure how exactly.
You need to make the emissive have a parameter in the material that controls the brightness. Then make a new materialInstanceConstant of that material and change the parameter. Now you can skin your lights with this material when you want them to be off.
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