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SnakeDoctor
polycounter lvl 14
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SnakeDoctor polycounter lvl 14

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  • chrisradsby
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    chrisradsby polycounter lvl 15
    I feel like you need to do something more creative. Weapons are boring unless they're frickin awesome either your own design or just really well executed with perfect texturing. Yours ends up looking a little bit boring without all the extra things added to it. The grenade launcher-thing or the lasersight. Mainly because the rifle ends up having this really boring flat-area. Maybe go back and touch it up a bit more? :)

    Maybe try to actually put an environment together? Right now you don't really have anything to back-up your environment art title. Creating an environment is more than just creating props and putting it all together.

    You have

    Planning
    - Textures
    - Shaders
    - Workflow

    Deciding the key-elements to the scene your creating. Then putting it all together and bringing it home thinking about composition, colors, lighting and how they work together. It's also about the discipline it takes to actually create a full scene. Even though it might just be a one or two angle scene and no 360* one.

    If you think it's a daunting task, because it usually feels like that maybe try to do a collab with a friend or two?

    I hope I helped!
  • SnakeDoctor
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    SnakeDoctor polycounter lvl 14
  • wasabi
    Hey.. i like your Darksiders weapon project. It is my favorite piece of your work. The Canyon Environment looks like its heading into the right direction but I think those rocks are a bit too roundish....(I dont't know but that's just my feeling..) And you need to get rid of that Space Scene.. It is just a sphere with a map on it and I don't think that will impress anybody. Well anyway good luck with your new project and I hope you don't take away my job opportunity in the future... hahaha....
  • Paul Pepera
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    Paul Pepera polycounter lvl 9
    The Darksiders weapon is he strongest piece on your site - everything else is pretty mediocre. I agree with wasabi's comments - remove the space scene. Your hard surface high poly work is very weak - mainly the engine. Try to model in as much as you can - avoid simply intersecting meshes and large floating elements. The easy way out will not impress anyone.
  • SnakeDoctor
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    SnakeDoctor polycounter lvl 14
  • SnakeDoctor
    Offline / Send Message
    SnakeDoctor polycounter lvl 14
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