I too was inspired by Ian McQue's awe-inspiring concept work and with my current contract ending I need something to fill my quite outdated portfolio. I'm on a really tight schedule here and I never thought I could work this fast.
Crits are always welcome since there's probably a million things I'm doing wrong! It's also my first big high-to-low poly model so any hints on the baking would be awesome.
I'll try to update the thread daily.
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Any tips on the low poly baking? Would I explode the mesh to separate sections, make the lowpolies and then put it back together? What about AO baking, separate or all together?
http://www.leet.cc/lightship_landscape.jpg
Yeah I might go with baking separate pieces like you described, doing it when stuff is close to eachother sounds like something is bound to go wrong. :P
It took a few days of work but here it is. I wanted to do something else with the fins but didn't have enough time. Comments, crits and tips are welcome!
Any particular material catching your eye? Maybe the deck structures are a bit too dull and not shiny enough.
It also could just be the lighting but the metal overall just looks kind of glossy and doesn't really pop. I dunno just something to think about!