I can see what you mean about the scale issue I made sure that the canisters fit inside of the geo but I wasn't thinking about the foam that would be pressing on it simple fix will have it ready once I am home from work so around an 8pm update or so
The colours on ur lights are fine. The lights seemed to appear very "flat" looking, cause of the way their angled at the object and the intensity
Also your texturing:
the details in the spec isnt really come though at all. i'm sure you did make a spec map, but its not showing up in the render
also the yellow tag, seems a bit over saturated .
your shader needs more work to make your case look plastic or metal. right now its very hard to tell what material it is.
So here is fixed up render I added some more information to my normal to emphasize the idea that the case is made out of hard plastic I also brought out my secular a bit more with some scratch and bump details. Lastly I toned down the contrast of the stickers on the back of the case because several of them looked like they where glowing lol.
what do ya think?
Also does anyone know of any image uploading/hosting website that doesn't compress your photos so much I am using Photobucket to get my stuff up on here and it crushes my pictures quite a lot any ideas?
to work with and learn more about creating glass and glass reflections via cube mapping in a game engine
advance my sculpting the two blocks in the center of the room which are stacked n top of each other are going to be a sculpture so going to zbrush and then low poly that.
create a fully modular and spap based scene
and my Theme will be
a lobby for a plant museum so trying to merge both an old library (wood brass stone) and a greenhouse (natural light lots of plants, big windows). I am pretty excited to see when this goes
Also does anyone know of any image uploading/hosting website that doesn't compress your photos so much I am using Photobucket to get my stuff up on here and it crushes my pictures quite a lot any ideas?
I use the Public folder in my Dropbox. Works like a charm.
the reception area would be behind the camera on the opposite side of the room. The door you will be seeing is the door to the rest of the museums exhibits not the door to the exterior of the building where the reception desk would reside.
Hey guys so I have been working on my scene a lot recently and here is a progress update!
the only textures that are complete and final are the walls and the metal chairs everything else is a place holder including the floor I am going to make a high poly of that which is tillable and then bake it down.
Thanks for the comments everyone @Dazz3R: thanks dude I appreciate the support
@nathanbarrett: thanks I am pretty pumped about modeling it I think it is going to be a lot of fun!
Hey everyone I am going to keep this thread alive for future portfolio works however I am moving my museum lobby to it's own thread (link below) cheers!
Replies
I can see what you mean about the scale issue I made sure that the canisters fit inside of the geo but I wasn't thinking about the foam that would be pressing on it simple fix will have it ready once I am home from work so around an 8pm update or so
Cheers!
The colours on ur lights are fine. The lights seemed to appear very "flat" looking, cause of the way their angled at the object and the intensity
Also your texturing:
the details in the spec isnt really come though at all. i'm sure you did make a spec map, but its not showing up in the render
also the yellow tag, seems a bit over saturated .
your shader needs more work to make your case look plastic or metal. right now its very hard to tell what material it is.
i hope this helps !
I literally just got in the door from work so I will touch all of the mentioned issues up will have a post soon!
cheers
So here is fixed up render I added some more information to my normal to emphasize the idea that the case is made out of hard plastic I also brought out my secular a bit more with some scratch and bump details. Lastly I toned down the contrast of the stickers on the back of the case because several of them looked like they where glowing lol.
what do ya think?
Also does anyone know of any image uploading/hosting website that doesn't compress your photos so much I am using Photobucket to get my stuff up on here and it crushes my pictures quite a lot any ideas?
What do you think can be improved?
Cheers.
my goals are
to work with and learn more about creating glass and glass reflections via cube mapping in a game engine
advance my sculpting the two blocks in the center of the room which are stacked n top of each other are going to be a sculpture so going to zbrush and then low poly that.
create a fully modular and spap based scene
and my Theme will be
a lobby for a plant museum so trying to merge both an old library (wood brass stone) and a greenhouse (natural light lots of plants, big windows). I am pretty excited to see when this goes
Cheers.
I use the Public folder in my Dropbox. Works like a charm.
Nice stuff also!
here is my scene in UDK plus DINOSAURS!
Cheers.
Mike
the reception area would be behind the camera on the opposite side of the room. The door you will be seeing is the door to the rest of the museums exhibits not the door to the exterior of the building where the reception desk would reside.
Cheers
-Mike
the only textures that are complete and final are the walls and the metal chairs everything else is a place holder including the floor I am going to make a high poly of that which is tillable and then bake it down.
Cheers.
@Dazz3R: thanks dude I appreciate the support
@nathanbarrett: thanks I am pretty pumped about modeling it I think it is going to be a lot of fun!
Hey everyone I am going to keep this thread alive for future portfolio works however I am moving my museum lobby to it's own thread (link below) cheers!
http://www.polycount.com/forum/showthread.php?t=104709