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Machinegames is looking for environment/texture artist

polycounter lvl 16
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Snefer polycounter lvl 16
Machinegames is looking for an environment artist with focus on texturing, having multiple skills is a plus. Im copypasting the description below, the contact information is in the link, you can also PM me if you are interested.

Highly competent in 3d modeling, rendering, shader/texture work. Assumes a prominent position on the team, helping establish and optimize production pipelines, mentoring junior team members, and contributing to the execution of the vision of the game in close collaboration with colleagues.

Responsibilities

• Create high quality texture content for the game world
• Work with the Art Director and Creative Director to maintain stunning visual quality
• Collaborate with other team members on solving technical problems while maintaining artistic vision
• Collaborate with other team members on enhancing the visual fidelity of the game world
• Assist the Art Director on establishing, documenting and maintaining production pipeline
• Assist production team in scheduling
• Assist in Tools development

Requirements

• Outstanding 3d modeling, rendering and texture skills
• Strong communication skills
• An uncompromising work ethic
• Expert knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent),
Photoshop, ZBrush and/or Mudbox
• Knowledge of first person shooter games
• Solid game industry experience on game titles using advanced materials containing specular and normal
maps
• Ambition to contribute to, and interest in, all aspects of environment design
• Photography skills
• Experience from at least two shipped AAA game productions a plus

This is our careers page, might be a bit out of date:

http://jobs.zenimax.com/locations/view/9
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