Machinegames is looking for an environment artist with focus on texturing, having multiple skills is a plus. Im copypasting the description below, the contact information is in the link, you can also PM me if you are interested.
Highly competent in 3d modeling, rendering, shader/texture work. Assumes a prominent position on the team, helping establish and optimize production pipelines, mentoring junior team members, and contributing to the execution of the vision of the game in close collaboration with colleagues.
Responsibilities
Create high quality texture content for the game world
Work with the Art Director and Creative Director to maintain stunning visual quality
Collaborate with other team members on solving technical problems while maintaining artistic vision
Collaborate with other team members on enhancing the visual fidelity of the game world
Assist the Art Director on establishing, documenting and maintaining production pipeline
Assist production team in scheduling
Assist in Tools development
Requirements
Outstanding 3d modeling, rendering and texture skills
Strong communication skills
An uncompromising work ethic
Expert knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent),
Photoshop, ZBrush and/or Mudbox
Knowledge of first person shooter games
Solid game industry experience on game titles using advanced materials containing specular and normal
maps
Ambition to contribute to, and interest in, all aspects of environment design
Photography skills
Experience from at least two shipped AAA game productions a plus
This is our careers page, might be a bit out of date:
http://jobs.zenimax.com/locations/view/9