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3DS max messup again.

polycounter lvl 10
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Evil raz polycounter lvl 10
shadedmaterial.jpg
realisicmaterial.jpg

I am not sure what is happening in the second picture, but it happens every time I change my "Show material in viewport" from shaded to realistic. The normals and Diffuse look fine in UDK. Does anyone know what the problem is and how I fix it? thanks.

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