Is it possible to make tileable textures like this:
http://eat3d.com/free/zbrush_tile in Mudbox?
There's plenty of info around on sculpting detail into a plane and tiling it, but I want to do it using meshes; a cobblestone floor in this case.
I've done some extensive Googling and can't seem to find anything.
Replies
Yeah that'd work fine, I suppose I'm just thinking of performance and speed. Although I'm not sure how well Mudbox would handle it either. I'm used to the ZBrush method and love how quick you can drop things in and move them around, and obviously how well it handles multiple, dense subtools. So was kinda looking for a similar method in Mudbox.
Link (about 2:00 in): [ame="http://www.youtube.com/watch?v=iLqt39YxSvE"]Autodesk Mudbox 2013: New Features - YouTube[/ame]
I'm talking more like tiling meshes, like in ZBrush where you can tile the canvas and have subtools tiling.
It's annoying because I don't have a ZBrush license, but I do have Mudbox...
Mudbox uses real, actual geometry.
I suppose I'll just have to do it in Max then, which as Visceral said is basically the same as it probably would be in Mud anyways.
Thanks anyway guys!
I'm not sure what you mean here, can you elaborate on how to do this in maya?
If you wanted to do something like rubble, how do you make it tile at the edges?
duplicate(instanced) and move it -/+(length of your base quad). when you bake you will have both sides on your texture
Lol .. looks like you and I are on the same boat. I actually had to do something similar to this a few days ago. I googled the entire interweb and found nothing, so I settled on the whole vector displacement method on a tiling plane which was considerably slower, and made even worse by the fact that subDing was multiplied x9.