I use Blender. I love Blender. For personal exploration and building a portfolio, I got UDK. Now, I model things in Blender and should I just model them, texture them, and import them without a high-poly base to bake from.
I find that is usually garners nice results, and I think with enough texture work a model fresh from Blender can too. What do you guys think?
Replies
you should know how to work both ways, and even be able to work with modular texture and trim sheets
http://www.google.com/search?q=zbrush+udk&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a#hl=en&client=firefox-a&hs=vk5&rls=org.mozilla:en-US:official&q=zbrush+to+udk+games&revid=486025061&sa=X&ei=6Pd0T7jtEMWc2QX05eihDQ&ved=0CB4Q1QIoAA&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&fp=98e1f9626f7f12b3&biw=1729&bih=1243
Try mudbox instead? a lot of people have problems learning Zbrush as it has a complicated interface.
But you absolutely need to be able to bake from highpoly models to work in the games industry today.