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Author:
rajkumar143
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Unreal Engine
Cubemap problems
Linkitch
polycounter lvl 13
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Linkitch
polycounter lvl 13
Mar 2012
I've done some testing and I need to have some reflections in my floor. I've gotten it working with a SceneCaptureCubeMapActor, the problem as you can see below, is that it becomes really large.
Does anyone know to fix this ?
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DeadlyFreeze
polycounter lvl 17
Mar 2012
Scale up the resolution of the cube map.
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Linkitch
polycounter lvl 13
Mar 2012
DeadlyFreeze
wrote:
»
Scale up the resolution of the cube map.
Where exactly do you mean?
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Linkitch
polycounter lvl 13
Apr 2012
I still haven't been able to figure this out, and I'm not sure where DeadlyFreeze is refering to.
So if anyone knows, please help.
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PointlessReboot
Apr 2012
I think your problem is more to do with where the SceneCaptureCubeMapActor is positioned. It is going to start capturing 6 faces from that position..
I also think if this is for the floor, you would be better of using SceneCapture2DActor
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So if anyone knows, please help.
I also think if this is for the floor, you would be better of using SceneCapture2DActor