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Author:
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Technical Talk
Marmoset Adding Seams to My Model
dproeder
polycounter lvl 5
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dproeder
polycounter lvl 5
Mar 2012
I have shadows turned off and as you can see from my wireframe, its not a hard edge or uv seam issue.
Why is this renderer monkeying around with me?
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mystichobo
polycounter lvl 12
Mar 2012
Have you tried flipping the green channel in your normal map?
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jeremiah_bigley
polycounter lvl 15
Mar 2012
Maybe something to do with your normal map/normal orientation settings.
If your normal was baked in max, at some point you need to flip your green channel. Whether that is in Photoshop or in Marmoset.
In marmoset you can do it under the View Tab, there is a section called normal maps.
If that is not it... Make sure when you exported out (if in max) you had the "optimize normals" checked.
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Ace-Angel
polycounter lvl 12
Mar 2012
I was going to say it's a Normal Map seam issue, but you mentioned it's happening NOT at the seams, but on random polygons.
Hmm, the only thing I can come up with is that it's an exportation issue? What format did you use and options did you check?
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dproeder
polycounter lvl 5
Mar 2012
Thanks all for the feedback. I use Maya and as soon as someone mentioned export errors I went and looked at some things. Turns out all I had to do was conform my normals, then export.
Here are the results
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If your normal was baked in max, at some point you need to flip your green channel. Whether that is in Photoshop or in Marmoset.
In marmoset you can do it under the View Tab, there is a section called normal maps.
If that is not it... Make sure when you exported out (if in max) you had the "optimize normals" checked.
Hmm, the only thing I can come up with is that it's an exportation issue? What format did you use and options did you check?
Here are the results