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throwing the towel.

polycounter lvl 12
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Rockley Bonner polycounter lvl 12
FFFFFFFFFUUU!, anyways I haven slept in two days and I have work in the morning. darksiders will have to go without my subpar submission, lol. I did learn allot though and ill finish it eventualy but anyways the Question;

Untitled-1.jpg

my bad here are the normals. they look pretty ok, Ithink.

Object025NormalsMap.jpg


this is the best normal ive been able to bake from this. I think the next step I should take is try an exploded bake BUT I dont understand why some of my polys became invisible and there are seams and if you look an the back of the front of the cross is fine but the back is dark, do baking normals require a lighting setup or something?

BTW the random blade was seperate so it does'nt involve my question.

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  • Rockley Bonner
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    Rockley Bonner polycounter lvl 12
  • Ghostscape
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    Ghostscape polycounter lvl 13
    when you bake in Max the image that shows in the window is a completemap which has lighting in it. Don't bother using the completemap for anything it's not really that useful and will only confuse things at the moment.

    You've got some ray misses in your bake (they're red in the complete map) and you probably would benefit from a better unwrap and massaging your projection cage.

    As for the missing triangles, that looks like an issue with the mesh - are they missing or are they flipped? What is that image coming from - Max or something else?
  • Rockley Bonner
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    Rockley Bonner polycounter lvl 12
    Ah, think I know. I bet some of the verts arent welded and marmoset deleted them. I remember welding because the cage had a hole in it. Thanks Ghostscape, for all the info!
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