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Is my Low-poly too low poly?!

a-k-m
polycounter lvl 5
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a-k-m polycounter lvl 5
Hello,

when baking the Normalmaps and AO of a cylindrical object I often get these round black corners (see picture).

Is there a way to prevent this, or do I have to make the low-poly a bit more high poly?

Or do you edit it afterwards in photoshop?

75371067.jpg

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